Author Topic: Armors and clothing  (Read 267838 times)

Offline Karpov

  • Moderator
  • Come Together
Re: Armors and clothing
« Reply #510 on: June 02, 2011, 05:18:01 pm »
I don't think there will be any problem with the armor parts, just try to align the lower torso to the character main lines, horizontally, otherwise it would overlap when the character bends, like the "pick up" animation.

you could paint some ropes in the texture, it would give it a nice rustic feeling.
Something Like this:
http://img839.imageshack.us/img839/6263/tireo.jpg

Offline Gray

  • Moderator
Re: Armors and clothing
« Reply #511 on: June 02, 2011, 05:26:45 pm »
After adding some details the tire armor will look like like this (this one will be used to create texture for a low poly copy).

The main thing that disturbs me is that other armors that have been made are one object with a modified human body mesh well at least the one I saw so far.
Good, but a lower torso part seems to be too massive. My armor wearing experience says that it definitively will be uncomfortable to wear.
Maybe you should try to fit it more precisely or even replace by a texture?
« Last Edit: June 02, 2011, 05:31:55 pm by Gray »

Offline LagMaster

  • No. 1 Topic Starter
Re: Armors and clothing
« Reply #512 on: June 02, 2011, 06:23:10 pm »
the tire armor looks exactly like some sort of samuray armor

awesome job man!
« Last Edit: June 02, 2011, 07:52:46 pm by LagMaster »

Re: Armors and clothing
« Reply #513 on: June 02, 2011, 06:27:22 pm »
OMG
it looks cool don't care what lag say
and whith a better texture it wood be awosome(it allredy beeing awosome)
« Last Edit: June 02, 2011, 06:32:33 pm by BlindMaster »

Offline jonny rust

  • Caravan Dan
Re: Armors and clothing
« Reply #514 on: June 12, 2011, 11:17:45 pm »
is that center piece meant to be a hubcap?

if so, cool idea! texturing will probably make it more obvious
     

Re: Armors and clothing
« Reply #515 on: June 13, 2011, 07:21:44 pm »
Yep it will be that and now that I made that model I'm trying to put it on a low poly model as a texture hope it will end up good. After some look it looks a bit like a samurai armor but what can I do the concept at the fallout wikia looks a bit like a samurai armor too except it has some cloths on the character too mine has only a trouser and noting else beside the armor.

Offline jonny rust

  • Caravan Dan
Re: Armors and clothing
« Reply #516 on: June 13, 2011, 10:42:52 pm »
i dont think there's a problem with tire armor being based on samurai armor, its kind of a coll juxtaposition, as long as its obviously made from tires.
     

Offline Graf

  • Moderator
  • "Next Day" developer
Re: Armors and clothing
« Reply #517 on: June 17, 2011, 05:06:00 pm »
Made a huge update of the armors and misc. items trackers. Added almost all quest items and all clothes and bodytypes respectively.

Offline Luther Blissett

  • Moderator
Re: Armors and clothing
« Reply #518 on: June 17, 2011, 05:38:39 pm »
That is an epic list. Nicely done  :)

Sorry about the slacking on finishing things as of late. Had a lot of work recently, but hoping for a gap this weekend or during next week.

Even though I haven't managed to get anything done myself, I've been keeping an eye on things, and must say the progress on everything had been immense. Some absolutely brilliant work being done at the moment. Well done to everyone who's contributed.

Offline Andr3aZ

  • Endless forum lurker
Re: Armors and clothing
« Reply #519 on: June 20, 2011, 04:47:03 pm »
Made a huge update of the armors and misc. items trackers. Added almost all quest items and all clothes and bodytypes respectively.

Good work! Only thing i have to point out that the yakuza outfit is not really a yakuza outfit as those are the chinese communists. yakuza are japanese.

Offline Graf

  • Moderator
  • "Next Day" developer
Re: 3d models development
« Reply #520 on: June 20, 2011, 09:45:00 pm »
A small attempt to make a tribal Power Armor helmet. Model is a slightly modified one from the VanBuuren.





Download linkj

Offline LagMaster

  • No. 1 Topic Starter
Re: 3d models development
« Reply #521 on: June 20, 2011, 10:05:56 pm »
you forgot the feather and the eye glass broken thing

Offline DocAN.

  • Testing FO: Reloaded
Re: 3d models development
« Reply #522 on: June 21, 2011, 01:06:51 am »
A small attempt to make a tribal Power Armor helmet. Model is a slightly modified one from the VanBuuren.

Its quite good but need some rework.
FOnline: Reloaded - Post apocalyptic mmorpg

Offline Graf

  • Moderator
  • "Next Day" developer
Re: 3d models development
« Reply #523 on: June 21, 2011, 01:35:04 pm »
Made some corrections mentioned above. Here's what it's all end up with.



Download link
« Last Edit: June 21, 2011, 01:36:58 pm by Graf »

Offline Surf

  • Moderator
  • это моё.
Re: Armors and clothing
« Reply #524 on: June 21, 2011, 01:44:55 pm »
The tribal patterns are way too dark on this one. Make 'em a bit smaller or raise the textures opacity.