Awesome gangster suits. Are you going to make other colors/more variations of suits?
For now I'll just do this one I think (well, I might quickly to another colour, as it's only really a "hue shift" to change it), but if needed I can do many variations at a later date. After I've done these couple of models, I'll probably upload all the source files (including PSD of textures), so anyone can adjust / adapt the models or recolour them as they wish. Bit of variation never hurt anyone
Mobster with blue suit, white shirt, red tie, white hat and black shoes. Make me proud, and try to make it still look a bit like the original.
The original mobster is a different human model, whereas these are all "costumes" to fit on the base hero model, so it's more based upon the suggestions from the "new armours / clothes" thread, rather than the mobster model from FO2... although they're obviously similar... if that makes sense? Adjusting the neckline and colouring etc to match that of the mobster coat wouldn't be much trouble though.
Let's hope not too much like the original. I'd suggest that all attire ingame has a slightly worn and weathered look (note the crappy stitching and the right shoulder). The F2 mobsters and even the suits that Luther did, great as they are, look very clean fresh out of the 1950s.
I'm quite of the opinion that all the armours and clothing should be much shittier, but ultimately that's a fundamental design choice for the game, which goes to the devs' decision. It'd be pretty easy to dirty up any of the textures at a later date though, so I don't think it's a major concern at the moment.
Also, personally I think most of the armours and clothing (certainly the ones I've worked on anyway) will probably need to be adjusted or redone at a later date, for the purpose of "making it look right in game". This obviously depends on if anything is done regarding pixellation filters, lighting or "alpha shiny" and such things, but they'll all need adjusting a little anyway - if you photoshop one of these new guys into a screenshot, standing next to a sprite model, it doesn't quite match - and obviously the aim is for it to do so at some point. At the same period of time, we can look at "shittiness" of the clothing. I'd call it "fine tuning" though. We'll probably need to "fine tune" each model several times at a later date, but if we've got the main stuff sorted sooner rather than later, we can discuss all that then.