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Armors and clothing

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Opera:

--- Quote from: Michaelh139 on February 18, 2011, 04:36:48 am ---Another thing about it, I don't know if this matters as of now but, a Male is in the armor right?  Why is he walking like a girl?

Pay close attention at 0:07-0:11, and then when he undos the helmet a male is inside.

--- End quote ---

I guess thing is what Karpov said: "Works fine but there is an area in the upper arm that needs to be fixed".

If the armor looks too big, simply scale it bit smaller. But IMO, it should be bigger than other armors, as it is in original sprites. This makes the char look more powerful.

Anyway, the armor doesn't need to be much bigger, our eyes will recognize even little change in the size.

Haraldx:

--- Quote from: Opera on February 18, 2011, 08:11:04 am ---I guess thing is what Karpov said: "Works fine but there is an area in the upper arm that needs to be fixed".

If the armor looks too big, simply scale it bit smaller. But IMO, it should be bigger than other armors, as it is in original sprites. This makes the char look more powerful.

Anyway, the armor doesn't need to be much bigger, our eyes will recognize even little change in the size.

--- End quote ---

This

Graf:
It seems that APA doesn't looks much worse after reducing number of polygons by 2.
It could be reduced further, but I'm not sure if the shape will stay correct.
Of course, textures should be corrected as well, if someone would use it.

Haraldx:

--- Quote from: Graf on February 18, 2011, 08:41:05 am ---It seems that APA doesn't looks much worse after reducing number of polygons by 2.

--- End quote ---
Umm.... I don't even understand what happend to his helmet :/

Graf:

--- Quote from: Haraldx on February 18, 2011, 08:49:20 am ---Umm.... I don't even understand what happend to his helmet :/

--- End quote ---
Helmet and everything else is ok. The only problem is that after reducing number of polygons, texture should be fixed.

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