FOnline Development > 3D Development
Armors and clothing
Gray:
--- Quote from: Opera on February 18, 2011, 08:11:04 am ---If the armor looks too big, simply scale it bit smaller. But IMO, it should be bigger than other armors, as it is in original sprites. This makes the char look more powerful.
--- End quote ---
--- Quote from: Gray on February 17, 2011, 08:38:21 pm ---The armor is made with 110% scale of normal human.
--- End quote ---
It should be exactly 110% of human size. Not more, not less.
Comparison with sprite needed.
--- Quote from: Graf on February 18, 2011, 08:41:05 am ---It seems that APA doesn't looks much worse after reducing number of polygons by 2.
--- End quote ---
In static only.
Можно хоть до 500 уменьшить, но анимация будет страшнее 100 китайцев ;)
PA has the same polycount and the half of triangles belongs to a helmet.
There's no sense in optimizing PA/APA further. They weights as much as 5 miniguns, but they are much more rarely.
P.S.
--- Quote from: Karpov on February 16, 2011, 03:14:24 pm ---
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Belt pouches blends with pants. I made them green.
Doctor Eex:
Before reducing polygons, better to test is it really needed?
I have PC that handles Crysis and whatever easily for example.
Graf:
--- Quote from: Gray on February 18, 2011, 09:05:28 am ---There's no sense in optimizing PA/APA further.
--- End quote ---
Ok, boss ;)
Haraldx:
--- Quote from: Doctor Eex on February 18, 2011, 09:05:38 am ---I have PC that handles Crysis and whatever easily for example.
--- End quote ---
:o My computer can run CoD4 on medium graphics with lag...
Ztormi:
DL link:
http://www.sendspace.com/file/ftdcqd
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