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Armors and clothing

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Karpov:
Ok, here is the APA  :).

http://www.youtube.com/watch?v=vXyBDp6ea9Y

Works fine but there is an area in the upper arm that needs to be fixed,  separating that lower shoulder plates from the arm might work. Anyway , it looks great!.

Lexx:
It's the bigger scalled model? Because I think he looks unnatural big. And the minigun looks strange. :p It looks still as if it doesn't have a lot power. Maybe it's due to the lack of muzzleflash and stuff, don't know.

TheGreenHand:

--- Quote from: Lexx on February 17, 2011, 11:56:24 pm ---It's the bigger scalled model? Because I think he looks unnatural big.

--- End quote ---

Yeah, the dude definitely looks 8 feet tall.  Why are they being upscaled 110% again?  I think they look fine as the same size as normal dudes, it's more realistic and less cartoonish.  The old 2D APAs and PAs don't look like that.

Michaelh139:
Another thing about it, I don't know if this matters as of now but, a Male is in the armor right?  Why is he walking like a girl?

Pay close attention at 0:07-0:11, and then when he undos the helmet a male is inside.

Gray:

--- Quote from: Karpov on February 17, 2011, 11:49:42 pm ---Works fine but there is an area in the upper arm that needs to be fixed,  separating that lower shoulder plates from the arm might work.
--- End quote ---
Lower shoulders designed as a part of upper arms, just animate them together and it will be fine. The same problem has PA. I've designed lower shoulders as movable, but they are a part of shoulder mesh and not affected by upper arms. Designing the APA, I was trying to avoid that problem and made them as a part of arm, but with the same result :)
One more thing, there are strange black triangles on the inner side of the legs, near the groin. Looks like the texture has gone.


--- Quote from: Lexx on February 17, 2011, 11:56:24 pm ---It's the bigger scalled model? Because I think he looks unnatural big.
--- End quote ---
I don't think so. Can't be sure until it will be compared with sprite APA. I've made it scaled, maybe it was scaled in the game twice?

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