FOnline Development > 3D Development
Armors and clothing
Alvarez:
--- Quote from: LagMaster on February 18, 2011, 10:12:36 pm ---i made some sort of "start" for Solar's sugeston
is an reinforced american-shoulder-pad, something like the legionire top part of the armor and it has a cape
but it has some problems with triunghiulation(i can resolve them in UDK, but not in 3DsMax) you can see in the vid
http://www.youtube.com/watch?v=ySfG4uwPrbg
PM me if you are interested in modify-ing it
--- End quote ---
I'd select a few faces from a original mesh, duplicate and upscale them - it's the best way to make clothing, imho, rather than build it around the mesh from scratch.
Luther Blissett:
Newer version 3 orthographic and "approx in game size":
Increased the leather texture layer opacity, increased brightness of body inside jacket, increased contrast on a lot of the shadows / highlights and adjusted helmet and mask.
I think the legs in particular still come out too dark when resized, but I think it's getting nearer to okay. Probably need to reshape the shoulders a bit - as they look too much like "shoulder pads" from diagonal orthographic, and not like the overhanging cloth section they're meant to be.
Any thoughts? Getting better?
[edit] Just noticed the shadow near the waist line on the coat is too dark, and makes the coat look like two separate pieces instead of one. Shouldn't be hard to fix.
Gray:
Much better *thumbs up*
The only moot point is a vest. Maybe you should make it gray (not me, but color :) ) as on the screen:
http://images3.wikia.nocookie.net/__cb20101029001517/fallout/images/a/af/NCRRangerCombatArmor.png
Black texture is a poor choice for game model anyway.
If you want the original texture - I'm installing FNV now.
P.S. Maybe it will be better to wield sleeves with hands as on the concept. It's more brutal.
Luther Blissett:
Cool.
Yeah, the whole of the inside is too dark. The vest is meant to be grey with shadows, but instead looks like black with highlights :-)
Karpov has sent me the model and texture extracted from New Vegas, so I'll have a look and see if I can use the vest section as a guideline. It won't copy straight over, because the internal UV setup is so different (the brown diagonal belt across the chest on my model is a zig-zag shape, fat at the bottom and very thin in the middle). I should be able to fix that all quite easily though.
Regarding hands etc, I assume you mean like in this image Concept Art 11? It does look much better than having separate gloves. I might try and redo the wrapped bottom of sleeve section completely in that style. Should still show up at game size if I get it right.
pistacja:
Tribal?
Not all is perfect, but I'd rather not spend too much time on it.
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