FOnline Development > 3D Development

Armors and clothing

<< < (35/141) > >>

Luther Blissett:
No problem, here you go :

Approximate isometric views :


At approximate game resolution :


I think main problem (from my point of view) is trying to get the eyes right. I had them much darker, but apparently they're meant to glow - which I've attempted to recreate, but it loses most of the shape of the original eye, particularly at game resolution. I've given Karpov the unlit version in a photoshop file, with extra layers for the glowing, to see if he can work out what's best for it.

The other one, common with all models, is that fine details get lost easily when scaled down - the inside of the costume just looks almost entirely black - so it might be worth increasing the contrast of all the highlights, shadows, belts etc so it fits more correctly alongside original game models. The texture's also too large at the moment, so these parts would be lost further when that's scaled down too.

Anyway, if you've got any thoughts / suggestions, I'll see if I can adjust it as necessary - or if you want all the source files to change it yourself, I can give you those if you want. If it's too bad to be of any use though, I can scrap it and work on something else instead.

Gray:

--- Quote from: Luther Blissett on February 21, 2011, 12:37:59 pm ---No problem, here you go :

Approximate isometric views :

--- End quote ---
Yes, it's more clear. The gas mask is too flat and something wrong with helmet, can't say particularly. I'll try to rip this armor from FNV to have an example.
Now it's somehow caricature.

Luther Blissett:
Well, it is deliberately slightly caricature-like, to fit into the size / shape / style of the FO game universe -  but I've probably done this a bit too much on the helmet. Is the jacket / body etc okay? (other than adjusting texture contrast I mentioned before).

I can send you all the source material and reference files if you think it's fixable?

Gray:
Maybe this will help


Too big pictures :) next ones URL
http://img20.imageshack.us/img20/7247/screenshot26w.jpg
http://i55.tinypic.com/33v1cvo.jpg
http://www.theengineeringguild.co.uk/temp/NCREliteRanger01.jpg
http://images.wikia.com/fallout/images/1/12/FNV_NCR_Armor.jpg
http://images.wikia.com/fallout/images/5/55/VeteranRanger.png

About texture, do less daubs. Find good leather texture. Or give me saves for FNV with this armor and I'll rip it.

Luther Blissett:
This one http://images.wikia.com/fallout/images/1/12/FNV_NCR_Armor.jpg was what I was shown to do the eye glow (but I think my attempt didn't work very well).

http://images3.wikia.nocookie.net/__cb20101029001517/fallout/images/a/af/NCRRangerCombatArmor.png
and that's the one I was working from for the model, which, if you look the helmet seems rounder and flatter compared to the other images you've just posted - unless it's just the angle it's taken from, it looks like there's some inconsistency or variation between the designs

i.e.
Wide helmet, rounded flatter face, small backpack
http://images3.wikia.nocookie.net/__cb20101029001517/fallout/images/a/af/NCRRangerCombatArmor.png
Thinner head, angular corners, "nose" sticks out further, large backpack
http://estb.msn.com/i/3D/BB9FAA6BC19B6B73A4E0605DE9F33.jpg
This one has pockets on the back
http://images.wikia.com/fallout/images/1/12/FNV_NCR_Armor.jpg

Should I assume the 2nd one is correct and work from that?

If so, main changes would be
- larger "nose circle"
- larger eyes
- "nose" sticks out further
- angular, not rounder
- larger fan on side of mask
- thinner, taller helmet
- extra pipes & radio to be added

Probably need to remake mask entirely, but helmet section could just be adjusted. Is the rest of it okay, if I brighten up the texture a bit?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version