Author Topic: Armors and clothing  (Read 266967 times)

Offline Gray

  • Moderator
Re: Armors and clothing
« Reply #150 on: February 19, 2011, 09:36:28 pm »
Going by general mmo standard, this must be a 50AC / DT metal armor. :p
This is a completely metal armor. modelling it, I was listening Heavy Metal  ;D
http://www.101.ru/?an=port_channel_mp3&channel=118

Offline Cryptopsy

  • Smoke Break Until Wipe
Re: Armors and clothing
« Reply #151 on: February 19, 2011, 09:53:39 pm »
First version was right!

Are you referring to the "V" addition they made to the back of the leather armor for the female?

Offline Karpov

  • Moderator
  • Come Together
Re: Armors and clothing
« Reply #152 on: February 19, 2011, 10:03:33 pm »
Well... yes,  you would not be very accurate with that kind of distraction. I can add some textures to the body, but you can also do it yourself if you want, right now I am using specific clothes for the armors. I will hide the feet in the game.

Offline Gray

  • Moderator
Re: Armors and clothing
« Reply #153 on: February 19, 2011, 10:14:47 pm »
And just to stop all speculations about APA's width:

T-pose makes it looks more slender and that's all.

P.S. posing APA, I've noticed that I have done lower shoulders too short. They should be more dipped into upper ones. Should I reupload the model or you can manage this? It's not critical, but anyway...
« Last Edit: February 19, 2011, 10:19:21 pm by Gray »

Offline Solar

  • Rotator
Re: Armors and clothing
« Reply #154 on: February 19, 2011, 10:49:23 pm »
Yup, you can see its really more of a U shape from that.
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Offline Karpov

  • Moderator
  • Come Together
Re: Armors and clothing
« Reply #155 on: February 19, 2011, 11:59:19 pm »
Do you mean that untextured part below the big shoulder plate? That does not seem to be visible in the game, maybe because the lower plates are rigged 50% to the upper arm, and 50% to the shoulder, so when you turn the arm 90°, the plates turn 45°.
Check the picture in the first post.
 


PS: I just noticed that the guy in metal armor uses a different texture. I have to change that.

Offline Gray

  • Moderator
Re: Armors and clothing
« Reply #156 on: February 20, 2011, 01:00:37 am »
Do you mean that untextured part below the big shoulder plate? That does not seem to be visible in the game, maybe because the lower plates are rigged 50% to the upper arm, and 50% to the shoulder, so when you turn the arm 90°, the plates turn 45°.
Check the picture in the first post.
Awesome. I always believed in you ;)
Can you do the same with MA and PA lower shoulders, please? The design was in it.

Offline Karpov

  • Moderator
  • Come Together
Re: Armors and clothing
« Reply #157 on: February 20, 2011, 01:44:28 am »
Awesome. I always believed in you ;)
Can you do the same with MA and PA lower shoulders, please? The design was in it.

Ok, I will.

Offline LagMaster

  • No. 1 Topic Starter
Re: Armors and clothing
« Reply #158 on: February 20, 2011, 08:06:08 am »
how about we use the V shape for the MK2 and the U shape for the Mk 1, or vice versa
also the texture change too

Offline Solar

  • Rotator
Re: Armors and clothing
« Reply #159 on: February 20, 2011, 10:59:20 am »
Just do whichever looks best, who cares if its slightly different to the originals?  :-\

So long as they can mix well with the originals, thats whats important to maintain the same tone of the game.
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Offline Gray

  • Moderator
Re: Armors and clothing
« Reply #160 on: February 20, 2011, 06:56:33 pm »
Female CA is finished. Compatibility with clothes saved (i hope :) ). Feet saved as usual.

http://rapidshare.com/files/448973690/CA_female.rar

Offline Solar

  • Rotator
Re: Armors and clothing
« Reply #161 on: February 20, 2011, 08:22:06 pm »
 8)
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Offline Handyman

  • Zostałem Południowcem !
Re: Armors and clothing
« Reply #162 on: February 20, 2011, 10:07:04 pm »
 ;D Keep up The GooD Job !  ;D
   ;D Really great thanks to everyone who tries and do stuff for this great project ;D

i can do shit but  at least i can say thanks
Why would you argue with someone, while you can kill him.

Offline Haraldx

  • This forum... The memories... The history...
Re: Armors and clothing
« Reply #163 on: February 20, 2011, 10:09:23 pm »
Very good stuff!
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Re: Armors and clothing
« Reply #164 on: February 20, 2011, 10:44:21 pm »
Although looking at it, you can't help but wonder why the pre-war world wanted to protect your shins more than your thighs or your groin.