No problem, here you go :
Approximate isometric views :
At approximate game resolution :
I think main problem (from my point of view) is trying to get the eyes right. I had them much darker, but apparently they're meant to glow - which I've attempted to recreate, but it loses most of the shape of the original eye, particularly at game resolution. I've given Karpov the unlit version in a photoshop file, with extra layers for the glowing, to see if he can work out what's best for it.
The other one, common with all models, is that fine details get lost easily when scaled down - the inside of the costume just looks almost entirely black - so it might be worth increasing the contrast of all the highlights, shadows, belts etc so it fits more correctly alongside original game models. The texture's also too large at the moment, so these parts would be lost further when that's scaled down too.
Anyway, if you've got any thoughts / suggestions, I'll see if I can adjust it as necessary - or if you want all the source files to change it yourself, I can give you those if you want. If it's too bad to be of any use though, I can scrap it and work on something else instead.