I think the nerf of critical isn't a good idea and very difficult to balance... So, i'm sure that after the balance, lot of people post and cry ( my sniper is shit, my EW is shit... ) and we will see only BG in PVP fight...
But I want to see and test, and I applaude if the work be perfect. ^^
If for example, Laser Rifle is going to do somewhat less steady damage, game won't break and might be just a little more fun. Right now it's all about doing either minimal damage like 10-15 or huge damage like 120-150, that's not really much exciting.
I'd personaly prefer crit mods reducing crippling and damage mod effects instead of critical chance itself, while also providing less extreme protections ( ofcourse not in case of the best power armors )).
But if we recieved scaling crit reduction (more on eyes and head, less on torso) it might be balanced as well, but still somewhat spiky.
I would suggest that a general 10->15% advantage was actually pretty good.
There is still problem with range and ST/Hand requirements. P90 can benefit from single-handed and etc. It is obvious, because it's rare event to meet a guy with this thing, even though it's craftable.
.. So, i'm sure that after the balance, lot of people post and cry
Unconstructive feedback is always expectable every time major component is changed, there's nothing wrong about that.