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Critical hits

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A concerned wastelander:
Somethings need to be changed about critical hits, that is for sure.

1- Armors should offer protection against crits.
2- If not removed, maximum hit chance for the eyes location should be reduced (from 95% to 75-80% for exemple).
3- Insta kill must be removed, they are really annoying and appart frustrations, i really dont see what they bring to the game.
4- Locations critical chances should be lowered (95% critical chances in the eyes is too much).

Solar:

--- Quote from: _Youkai_ on February 16, 2011, 02:58:46 PM ---Of course, when I said "in the begining", I was with 3rd season in mind.  ;)

--- End quote ---

Insta kill has only ever been decreased.


--- Quote from: Badger on February 16, 2011, 05:12:39 PM ---On the subject of those anti-crit perks, I can't help but wonder if removing the stat (not skill) requirements for perks would make character builds a bit more varied and interesting.

To put it another way, do you think stat requirements for perks lead to more or less diverse character builds? Or would it just lead to more extreme minmaxing? I don't know the answer, but I'd be interested to try.

--- End quote ---

Requirements are pretty much just what mood I was in when I did those, they weren't really ready for posting, but I thought I might aswell have a talk about what I was up to.

I personally favour lower reqs. Maybe they'd get so low you didn't need any SPECIAL reqs at all :/


--- Quote from: A concerned wastelander on February 16, 2011, 05:44:19 PM ---Somethings need to be changed about critical hits, that is for sure.

1- Armors should offer protection against crits.
2- If not removed, maximum hit chance for the eyes location should be reduced (from 95% to 75-80% for exemple).
3- Insta kill must be removed, they are really annoying and appart frustrations, i really dont see what they bring to the game.
4- Locations critical chances should be lowered (95% critical chances in the eyes is too much).

--- End quote ---

All of those except the insta kill would be fixed by a Crit Mod factor on armours and helmets. Insta kill is in the originals, its so low of a chance - and with extra options to make it even more rare - that I don't think completely taking away something that was in the originals is needed.

Badger:

--- Quote from: Solar on February 16, 2011, 07:15:55 PM ---I personally favour lower reqs. Maybe they'd get so low you didn't need any SPECIAL reqs at all :/

--- End quote ---

Looking at the perks table I can't see anything that would be incredibly gamebreaking if it was accessible to everyone of that level, or nearly everyone. To prevent the absolutely ridiculous, like a 1 IN char taking educated, the perk requirements for everything potentially be halved. So instead of 6 IN you'd need 3. Although, part of me thinks that if someone can make a halfway decent character with 1 IN and Educated, good luck to them.

Sarakin:
I dont agree with removing perk requirements. Face it, we got good perks and bad perks. Good perks such as BROF or BC require high SPECIAL, while bad perks (Explorer...) require none. Without requirements, all would just pick good perks and never ever bother to pick worse, because they wouldnt be forced to do that. Requirements add diversity in creating character and Id like to see this trend in new perks.


--- Quote from: Solar on February 16, 2011, 02:31:49 PM ---Actually, I was thinking you could go past level 21 with a reformed HP formula, so that you have more HP to begin with, equal HP on level 21 and then gain less HP per level than you would now - so you don't get huge HP but you get access to more perks.

--- End quote ---
This is another bad concept imo. Less perks means more variety in builds. I can see it on new servers that rose after releasing SDK. Characters have 10+ perks and there is almost no difference between them. Everyone has everything, even sniper and big gunner have the same perks.

Crazy:

--- Quote from: Sarakin on February 16, 2011, 10:21:42 PM ---This is another bad concept imo. Less perks means more variety in builds. I can see it on new servers that rose after releasing SDK. Characters have 10+ perks and there is almost no difference between them. Everyone has everything, even sniper and big gunner have the same perks.

--- End quote ---

You're wrong. It's because these server have 10 total perks at level cap, but only 10 "good" perks! So obviously, everyone have the same... With what Solar is showing us, if there are, let's say, 4 crits perks, 5 anti crit, 2 resistances perks, 2 Hp perks, 3 DPS perks, 2 AC perks, or even more, more perks slots will also allow more combinations, specialized fighetrs or more general ones.

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