Other > General Game Discussion
Critical hits
Solar:
Well, you get tied into specific builds with high requirements. You must have BRoF, so you must meet those requirements and so builds already have parameters within which they must be. If they are relaxed then you can get whichever perks you want and have flexibility on SPECIAL. What you need for this to work is lots of desirable perks.
I was actually thinking of level 24 ... so 8 perks (well, 14 really, but thats another story :P) and so 2 full "trees".
Hayabusa:
24 level would be good, more hp + 1 more perk
~30-50 more hp can make battles a bit longer. Or maybe even 27 level ;o
Sarakin:
--- Quote from: Crazy on February 16, 2011, 10:39:17 PM ---You're wrong. It's because these server have 10 total perks at level cap, but only 10 "good" perks! So obviously, everyone have the same... With what Solar is showing us, if there are, let's say, 4 crits perks, 5 anti crit, 2 resistances perks, 2 Hp perks, 3 DPS perks, 2 AC perks, or even more, more perks slots will also allow more combinations, specialized fighetrs or more general ones.
--- End quote ---
Yeah, thats another way how to balance things, to add lot of useful perks. But as long as there will be important perks, such as lifegiver, BC for snipers, BRD for big gunners and BROF for both, you wouldnt have much choice over the rest of perks.
Hayabusa:
Yeah, they are "must take" perks, the truth is there wont be many good builds when only 2-3 perks are free to choose.
Maybe More Criticals available in 3 level. Because toughness / awereness is the only choice on this level..
brad smalls:
i hate that insta kill thing you cant hit a 9999999999 to an enclave guard at the spawn with a punch
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