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Critical hits

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Kilgore:

--- Quote from: _Youkai_ on February 16, 2011, 02:04:12 PM ---One thing I must agree is about "nerf instant kills". Is not rare anymore like in the begining. Is common now and yes, is annoying.
But please, do not involve the whole criticals effects table.  >:(

--- End quote ---

Instant kills rare in the beginning? Dude, you probably haven't see how "rare" were instantkills in the beginning (1st, 2nd session)...

Solar:
Actually, I was thinking you could go past level 21 with a reformed HP formula, so that you have more HP to begin with, equal HP on level 21 and then gain less HP per level than you would now - so you don't get huge HP but you get access to more perks.

However I would want there to be more desirable perks than you have slots for - it should be a tough descision and you must always regret not being able to take something.


An extra +1 BRD is a choice - don't like it, take something else - other BRD would be exaclty like now so you lose nothing :P

Insta kills have been the same leve for a very long time (2 wipes now?) - anything changing is purely you thinking it.

Avv, if classes are that countering (they wouldnt be) then it would be a matter of mixing your team properly - in a similar way a loner must mix their char.

Rascal, not sure where you are getting any range changes from - only thing I'm thinking of changing is Plasma and Xl70 ... both of those increasing.

Crazy:
Mmmh... So basically, all short range fighters will need 6ST (SG bursters will have to waste some SPECIAL! Same goes for energy tank!). And we will have to give up damage perks to have some protections. Not sure if good... And BTW, is BRD I needed to have BRDII? So with only 2 damage perks you have +3dmg?


Well it will require something like few months of intensive testing with many (and often I hope) rebalances.

PS: 7 perks is goddamn not enough, with limitations of first levels.


Edit: Removed what have been answered while I was typing ;p

_Youkai_:

--- Quote from: Kilgore on February 16, 2011, 02:30:16 PM ---Instant kills rare in the beginning? Dude, you probably haven't see how "rare" were instantkills in the beginning (1st, 2nd session)...

--- End quote ---
Of course, when I said "in the begining", I was with 3rd season in mind.  ;)

Badger:
On the subject of those anti-crit perks, I can't help but wonder if removing the stat (not skill) requirements for perks would make character builds a bit more varied and interesting.

To put it another way, do you think stat requirements for perks lead to more or less diverse character builds? Or would it just lead to more extreme minmaxing? I don't know the answer, but I'd be interested to try.

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