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Author Topic: "Reward system"(for continuously playing)  (Read 19231 times)

avv

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Re: "Reward system"(for continuously playing)
« Reply #45 on: January 29, 2010, 08:39:19 pm »

If you have some other idea, I'd really like you to write something more about it.

It's not about my ideas in this case. The point is if it's apropriate that the game should encourage grinding so much?

The game lacks lot of content, which is under development. It gets released little by little and it would be foolish to solve it all with this grinding competition.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: "Reward system"(for continuously playing)
« Reply #46 on: January 29, 2010, 09:09:00 pm »

Grinding already is the only thing to do because it is slightly less boring than crafting.
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Re: "Reward system"(for continuously playing)
« Reply #47 on: January 29, 2010, 10:41:58 pm »

No, no, no. Mindless, numb grinding should not give rewards other then exp. This isn't and it shouldn't be WOF ffs. I would gladly see awards for role-playing, hosting player based events, doing group raids on PvE (as in group quests). But not anything as silly as kill 1000 rats and get a bonus.

[if you really must have this then give a award for killing 100 of creature tyoe that will give you some damage bonus towards that one creature (players are not a creature type)]
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Re: "Reward system"(for continuously playing)
« Reply #48 on: January 29, 2010, 10:54:12 pm »

No, no, no. Mindless, numb grinding should not give rewards other then exp. This isn't and it shouldn't be WOF ffs. I would gladly see awards for role-playing, hosting player based events, doing group raids on PvE (as in group quests). But not anything as silly as kill 1000 rats and get a bonus.

[if you really must have this then give a award for killing 100 of creature tyoe that will give you some damage bonus towards that one creature (players are not a creature type)]


hunter who killed 1,000 centaurs - is an "experienced hunter" and he has a right to be stronger than those who have the game worth talking to Stepanakert, and then taking money for the profession and get experience
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Re: "Reward system"(for continuously playing)
« Reply #49 on: January 29, 2010, 11:14:23 pm »

Hunter who killed 1000 centaurs is a no-life really. Anyway, I can aknowledge he is an expert centaur hunter. But that's the only thing it proves. So he may get a "you have no life part 3" medal and some bonus in figthing centaurs but why the hell he should be more effective in figthing dogs, or any other being apart centaurs?
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Re: "Reward system"(for continuously playing)
« Reply #50 on: January 29, 2010, 11:22:06 pm »

Hunter who killed 1000 centaurs is a no-life really. Anyway, I can aknowledge he is an expert centaur hunter. But that's the only thing it proves. So he may get a "you have no life part 3" medal and some bonus in figthing centaurs but why the hell he should be more effective in figthing dogs, or any other being apart centaurs?

you lived in America in 2241? How do you know that this is not real?
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Re: "Reward system"(for continuously playing)
« Reply #51 on: January 29, 2010, 11:24:52 pm »

you lived in America in 2241? How do you know that this is not real?

HAHAHAHA :D Best argument ever :) Let's give everybody a plasma gun instead of their left legs. Nobody lived in USA in 2241 yet and maybe that's what it will be like :)
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Re: "Reward system"(for continuously playing)
« Reply #52 on: January 29, 2010, 11:29:57 pm »

HAHAHAHA :D Best argument ever :) Let's give everybody a plasma gun instead of their left legs. Nobody lived in USA in 2241 yet and maybe that's what it will be like :)

without comment, delirium
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Re: "Reward system"(for continuously playing)
« Reply #53 on: January 29, 2010, 11:49:37 pm »

I would gladly see awards for role-playing, hosting player based events, doing group raids on PvE (as in group quests).

It would require a constant GM assistance. As for one-time quests... it would be just a matter of hours for each and every player in the game to complete it and have a bonus. And yes, these are also needed to make a start for new players easier but the point is to give us something to do for a little longer, this way or another. 
« Last Edit: January 29, 2010, 11:51:27 pm by Elmehdi »
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Re: "Reward system"(for continuously playing)
« Reply #54 on: January 30, 2010, 12:03:33 am »

Role-playing should not require a lot of GM assistance. And if so then give a weaker GM status to so called RP moderators who are eliglible to give out rewards for it and take part in them. I'm quite sure that the game community would find such persons quite eager to do so.

For the quests. Some could require weeks of work or major resource pull [like gather 2000 minerals on a cow and talk to a npc]. Some could require a lot of free time [visit every swuare of the map], some could be repeatable with a random factor [like kill 10 randomcreaturetype], some could require player interaction [take 5 of item Z to place Y, where item Z is so heavy that only one per person is actually availible, no brahmins or cars allowed of course]. Possibilities in getting the attention of players on top levels are endless. It's the lack of developer power to make them true :(

Quests with random factor and a cooldown of... 24 real hours for example. Like:

A hunter's guild opens in Klamath. They give daily hunting quests. They require killing a set amount of specific type of creature. And every player in a group ledeared by quest taker can participate. So they hunt as a team. The balance should be set up so it's basicly impossible for one person, impossible for 2 maybe, very hard for 3 and challanging for 4-6 persons. Strategy [everybody solo - teams of 2 - teams of 3 - whole group hunting together] can be chosen based on the number and type of creture to hunt. You obviously go solo if you got 12 2238's hours to kill 150 rats but go as a group if you need to take out 10 enclave soldiers.
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Re: "Reward system"(for continuously playing)
« Reply #55 on: January 30, 2010, 12:11:45 am »

Role-playing should not require a lot of GM assistance. And if so then give a weaker GM status to so called RP moderators who are eliglible to give out rewards for it and take part in them. I'm quite sure that the game community would find such persons quite eager to do so.

For the quests. Some could require weeks of work or major resource pull [like gather 2000 minerals on a cow and talk to a npc]. Some could require a lot of free time [visit every swuare of the map], some could be repeatable with a random factor [like kill 10 randomcreaturetype], some could require player interaction [take 5 of item Z to place Y, where item Z is so heavy that only one per person is actually availible, no brahmins or cars allowed of course]. Possibilities in getting the attention of players on top levels are endless. It's the lack of developer power to make them true :(

Quests with random factor and a cooldown of... 24 real hours for example. Like:

A hunter's guild opens in Klamath. They give daily hunting quests. They require killing a set amount of specific type of creature. And every player in a group ledeared by quest taker can participate. So they hunt as a team. The balance should be set up so it's basicly impossible for one person, impossible for 2 maybe, very hard for 3 and challanging for 4-6 persons. Strategy [everybody solo - teams of 2 - teams of 3 - whole group hunting together] can be chosen based on the number and type of creture to hunt. You obviously go solo if you got 12 2238's hours to kill 150 rats but go as a group if you need to take out 10 enclave soldiers.


you are not obliged to kill 1000 centaurs, but if it happens suddenly, you get your bonus,with regard to the RP, it died before birth.And more! I like to play one! on your I should be weaker than the other players?
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Re: "Reward system"(for continuously playing)
« Reply #56 on: January 30, 2010, 12:17:59 am »

Giemz, I think these quest ideas, that you have posted are worth a separate discussion. If you think about and write some of them, with more details, maybe someone could find them useful. So, I suggest you open a new thread with these, because here they may be considered as a kind of off-topic you know.. Personally, I like them a lot.
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avv

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Re: "Reward system"(for continuously playing)
« Reply #57 on: January 30, 2010, 10:35:10 am »

If you kill 1000 centaurs it already gives you levels which increase your skills and give perks. If level 21 dude kills centaurs, then he's doing it at his maximum efficiency.
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Re: "Reward system"(for continuously playing)
« Reply #58 on: January 30, 2010, 11:23:36 am »

If you kill 1000 centaurs it already gives you levels which increase your skills and give perks. If level 21 dude kills centaurs, then he's doing it at his maximum efficiency.

at present there is no technical document that would allow us to understand what will happen in the future, so that the game is not "assailed pissing rags", offers this innovation,at the moment when you reach level 21 the game ends
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Surf

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  • это моё.
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Re: "Reward system"(for continuously playing)
« Reply #59 on: January 30, 2010, 04:57:50 pm »

at the moment when you reach level 21 the game ends

The game isn't just about leveling process. I know - these are shitty comparisons, but look at WoW or other MMO's - mostly the game starts when you reach the end level.
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