There already is a reward for killing stuff, and it's called experience. That's where you get all skills and perks from.Witnessing high-level players hunting for rats to get some stupid achievement would be somewhat gamebreaking for me.
Reward system encouraging grinding? Yuck. Fallout isn't about numb slaughtering of the same creatures over and over again. At least in my opinion. But nonetheless. I thinkf that rewards for grinding PvE combat should be purely non-combat and rewards for non-combat grind [healing, crafting, trading, exploring the whole map] should be combat profits. Just to even out a little the playfield and disencourage alts at elast a little.
Witnessing high-level players hunting for rats to get some stupid achievement would be somewhat gamebreaking for me.
I can see it clearly before my eye - the new system to get players stay at fonline!Achievment unlocked - "Nuclear Warmachine!"You basically pwned every n00b on teh server - you rock! (1249 Trillion g) Achievment unlocked - "Zoophilia - it a mercy"You discovered how to fulfill your wettest dreams, even without humans! But boy, it's just a dog! (25 g)Achievment unlocked - "FOnline 2238 - been there, done that."You posted the shit out of the official forum - now you mastered the high art of trollin'! (∞ g)(it was actually funny creating those things)
You know that this was a joke?
There already is a reward for killing stuff, and it's called experience. That's where you get all skills and perks from.
Reaching a max level usually takes a couple of days of intense playing. Regardless the way, it would be nice to have a possibility to continue specialising your character even more after that time.
I like that idea, as long as achivements are not very important but still not worthless. I remember in F2 i was hunting every little bonus beside regular leveling eventhough it had no use for me except feeling that my character is a little better and I am sure I wasnt the only one.
Achievment unlocked - "FOnline 2238 - been there, done that."You posted the shit out of the official forum - now you mastered the high art of trollin'! (∞ g)
THIS IS NOT BETA THIS IS SPARTA
I win this one.
In theory, the reward for continuously playing is being able to play the game in the first place, it is free and the players do not need unbalanced reward system ideas to make them play. If they do - there is something terribly wrong with this game and its development team, which I don't think is true.