Reward system encouraging grinding? Yuck. Fallout isn't about numb slaughtering of the same creatures over and over again. At least in my opinion. But nonetheless. I thinkf that rewards for grinding PvE combat should be purely non-combat and rewards for non-combat grind [healing, crafting, trading, exploring the whole map] should be combat profits. Just to even out a little the playfield and disencourage alts at elast a little.