Other > Closed suggestions

"Reward system"(for continuously playing)

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duorden:

--- Quote from: Giemz on January 30, 2010, 12:03:33 am ---Role-playing should not require a lot of GM assistance. And if so then give a weaker GM status to so called RP moderators who are eliglible to give out rewards for it and take part in them. I'm quite sure that the game community would find such persons quite eager to do so.

For the quests. Some could require weeks of work or major resource pull [like gather 2000 minerals on a cow and talk to a npc]. Some could require a lot of free time [visit every swuare of the map], some could be repeatable with a random factor [like kill 10 randomcreaturetype], some could require player interaction [take 5 of item Z to place Y, where item Z is so heavy that only one per person is actually availible, no brahmins or cars allowed of course]. Possibilities in getting the attention of players on top levels are endless. It's the lack of developer power to make them true :(

Quests with random factor and a cooldown of... 24 real hours for example. Like:

A hunter's guild opens in Klamath. They give daily hunting quests. They require killing a set amount of specific type of creature. And every player in a group ledeared by quest taker can participate. So they hunt as a team. The balance should be set up so it's basicly impossible for one person, impossible for 2 maybe, very hard for 3 and challanging for 4-6 persons. Strategy [everybody solo - teams of 2 - teams of 3 - whole group hunting together] can be chosen based on the number and type of creture to hunt. You obviously go solo if you got 12 2238's hours to kill 150 rats but go as a group if you need to take out 10 enclave soldiers.

--- End quote ---


you are not obliged to kill 1000 centaurs, but if it happens suddenly, you get your bonus,with regard to the RP, it died before birth.And more! I like to play one! on your I should be weaker than the other players?

Elmehdi:
Giemz, I think these quest ideas, that you have posted are worth a separate discussion. If you think about and write some of them, with more details, maybe someone could find them useful. So, I suggest you open a new thread with these, because here they may be considered as a kind of off-topic you know.. Personally, I like them a lot.

avv:
If you kill 1000 centaurs it already gives you levels which increase your skills and give perks. If level 21 dude kills centaurs, then he's doing it at his maximum efficiency.

duorden:

--- Quote from: avv on January 30, 2010, 10:35:10 am ---If you kill 1000 centaurs it already gives you levels which increase your skills and give perks. If level 21 dude kills centaurs, then he's doing it at his maximum efficiency.

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at present there is no technical document that would allow us to understand what will happen in the future, so that the game is not "assailed pissing rags", offers this innovation,at the moment when you reach level 21 the game ends

Surf:

--- Quote from: duorden on January 30, 2010, 11:23:36 am ---at the moment when you reach level 21 the game ends

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The game isn't just about leveling process. I know - these are shitty comparisons, but look at WoW or other MMO's - mostly the game starts when you reach the end level.

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