Other > Closed suggestions
"Reward system"(for continuously playing)
duorden:
I am submitting a proposal which would ensure a constant game for the character, it does not make it into a result, "the killing machine".The essence of such murder in 1000 (for example) units of each monster or creature, the player receives a certain (logical) reward.
Sample list:
FAUNA
Brahmins +1% damage resist,+5% outdoorsman
Dogs +1% damage resist,+5% outdoorsman
Geckos +1% damage resist,+5% outdoorsman
Rats +1% damage resist,+5% outdoorsman
Mantis +1% damage resist,+5% outdoorsman
Plants +1% damage resist,+5% outdoorsman
Scorpions +5% poison resist,+5% outdoorsman
"...your life you annoying little creature, you do not stay in debt..."
MEGAFAUNA
Aliens +5% poison resist,+5% radiation resist,+3AC
Centaurs +5% poison resist,+5% radiation resist,+3AC
Floaters +5% poison resist,+5% radiation resist,+3AC
Deathclaws +5% damage resist,+5% radiation resist,+3AC
"...horrible monsters have left the living space on your body..."
HUMANOIDS
Ghouls +5% radiation resist,+5% FA,+5% Doctor
Mutants +5% radiation resist,+5% FA,+5% Doctor
Men +10% science,+5% FA,+5% Doctor
Women +10% science,+5% FA,+5% Doctor
"...dead humanoids much more interesting to live..."
ANDROIDS
Robots +20% repair,+20% science
"...entertaining robotologiya..."
As a result, if the player will have come full circle killing monsters (16 000 dead creatures!!!), the total bonus amount to:
damage resist ------->+11%
poison resist -------->+20%
radiation resist-------->+25%
outdoorsman -------->+40%
FA------------------------->+20%
Doctor------------------->+20%
Science------------------>+40%
Repair-------------------->+20%
AC------------------------>+12
Thanks
avv:
This would encourage grind too much. Hopefully people can restrain from insults here.
Szef:
This option is.. interesting. A simple bonus for experiencing the game for one-character players. All but dmg resistance sounds nice - it shouldn't involve PvP/PK skills IMO. Also, maybe it could be a nice way to improve more "RP" skills.. but still I have no idea how to connect gambling/traps/speech with killing...
duorden:
I am not saying that this should be so, but if it is to realize the game much longer will cause interest.I am sure that it needs a detailed elaboration on the types of animals within species
Elmehdi:
It sounds much like an achievement system, common in console games. Kill 1000 rats and you will get +1 to sth... you are right, as far as it's just +1, it won't make you immortal.
There is no doubt that something should be done to make the game playable after reaching the level capacity. However, I'm afraid that people will do nothing but grinding if such an idea gets implemented.
I was thinking rather about boosts/perks that you could buy for cash. I posted it some time ago, yet on NMA:
--- Quote from: Elmehdi ---Make purchasable perks.
In both Fo1 and Fo2 player could come across the opportunities to obtain some special character adjustments, here are some of them (from fallout.wikia):
Alcohol Lowered hit points -2 HP
Alcohol Lowered hit points II -4 HP
Alcohol Raised hit points +2 HP
Alcohol Raised hit points II +4 HP
Dermal Impact Armor +5% to DR against normal and explosion damage
Dermal Impact Assault Enhancement +10% to DR against normal and expl. damage, -1 Charisma
Expert Excrement Expeditor +5% Speech skill
Gecko Skinning Ability to skin geckos for sale
Phoenix Armor Implants +5% to DR against plasma, laser and fire weapons
Phoenix Assault Enhancement +10% to DR against plasma, laser and fire weapons, -1 Charisma
Vault City Training +5% to skills: Doctor and First Aid
Vault City Inoculations +10% to poison and radiation resistance
Gain (attribute) +1 to str/pe/en/cha/int/ag
My suggestion is to add some more to the list, make them expensive and let us purchase them for caps.
The point is to:
- make some use of cash (alloys are currency atm),
- prevent inflation,
- and keep players busy after reaching level capacity.
--- End quote ---
Anyway, the point is to keep a constant character progress during the whole game, without making anybody immortal and I agree with that.
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