Other > Closed suggestions
"Reward system"(for continuously playing)
duorden:
--- Quote from: Giemz on January 29, 2010, 11:14:23 pm ---Hunter who killed 1000 centaurs is a no-life really. Anyway, I can aknowledge he is an expert centaur hunter. But that's the only thing it proves. So he may get a "you have no life part 3" medal and some bonus in figthing centaurs but why the hell he should be more effective in figthing dogs, or any other being apart centaurs?
--- End quote ---
you lived in America in 2241? How do you know that this is not real?
Giemz:
--- Quote from: duorden on January 29, 2010, 11:22:06 pm ---you lived in America in 2241? How do you know that this is not real?
--- End quote ---
HAHAHAHA :D Best argument ever :) Let's give everybody a plasma gun instead of their left legs. Nobody lived in USA in 2241 yet and maybe that's what it will be like :)
duorden:
--- Quote from: Giemz on January 29, 2010, 11:24:52 pm ---HAHAHAHA :D Best argument ever :) Let's give everybody a plasma gun instead of their left legs. Nobody lived in USA in 2241 yet and maybe that's what it will be like :)
--- End quote ---
without comment, delirium
Elmehdi:
--- Quote from: Giemz on January 29, 2010, 10:41:58 pm ---I would gladly see awards for role-playing, hosting player based events, doing group raids on PvE (as in group quests).
--- End quote ---
It would require a constant GM assistance. As for one-time quests... it would be just a matter of hours for each and every player in the game to complete it and have a bonus. And yes, these are also needed to make a start for new players easier but the point is to give us something to do for a little longer, this way or another.
Giemz:
Role-playing should not require a lot of GM assistance. And if so then give a weaker GM status to so called RP moderators who are eliglible to give out rewards for it and take part in them. I'm quite sure that the game community would find such persons quite eager to do so.
For the quests. Some could require weeks of work or major resource pull [like gather 2000 minerals on a cow and talk to a npc]. Some could require a lot of free time [visit every swuare of the map], some could be repeatable with a random factor [like kill 10 randomcreaturetype], some could require player interaction [take 5 of item Z to place Y, where item Z is so heavy that only one per person is actually availible, no brahmins or cars allowed of course]. Possibilities in getting the attention of players on top levels are endless. It's the lack of developer power to make them true :(
Quests with random factor and a cooldown of... 24 real hours for example. Like:
A hunter's guild opens in Klamath. They give daily hunting quests. They require killing a set amount of specific type of creature. And every player in a group ledeared by quest taker can participate. So they hunt as a team. The balance should be set up so it's basicly impossible for one person, impossible for 2 maybe, very hard for 3 and challanging for 4-6 persons. Strategy [everybody solo - teams of 2 - teams of 3 - whole group hunting together] can be chosen based on the number and type of creture to hunt. You obviously go solo if you got 12 2238's hours to kill 150 rats but go as a group if you need to take out 10 enclave soldiers.
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