Other > Closed suggestions

"Reward system"(for continuously playing)

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duorden:
Alcohol Lowered hit points -2 HP
"Alcohol Lowered hit points II -4 HP
Alcohol Raised hit points +2 HP
Alcohol Raised hit points II +4 HP
Dermal Impact Armor +5% to DR against normal and explosion damage
Dermal Impact Assault Enhancement +10% to DR against normal and expl. damage, -1 Charisma
Expert Excrement Expeditor +5% Speech skill
Gecko Skinning Ability to skin geckos for sale
Phoenix Armor Implants +5% to DR against plasma, laser and fire weapons
Phoenix Assault Enhancement +10% to DR against plasma, laser and fire weapons, -1 Charisma
Vault City Training +5% to skills: Doctor and First Aid
Vault City Inoculations +10% to poison and radiation resistance
Gain (attribute) +1 to str/pe/en/cha/int/ag"

its easy way for casual players

implantants/teacher/trainer/nanny/granny  - not my choisel

Elmehdi:

--- Quote from: duorden on January 28, 2010, 07:29:22 pm ---its easy way for casual players

--- End quote ---

Depends on the price.

duorden:

--- Quote from: Elmehdi on January 28, 2010, 07:39:53 pm ---Depends on the price.


--- End quote ---


not word about morrowind and oblivion))

and actually becomes strong for the money it pop

Roachor:
That would be awesome as the character design so far is pretty bare bones.

vedaras:
i dont like that, those who have many kills are strong by themselves, and making them even stronger i dont know... they pown newbies and they will pown them even more, do we really need this ?

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