Other > Closed suggestions
"Reward system"(for continuously playing)
Reconite:
--- Quote from: Elmehdi on January 29, 2010, 03:32:04 am ---EDIT: As for hardcore players.. no matter the game, they always have an advantage. But isn't it how it's supposed to be?
--- End quote ---
Well, if they already have the advantage, why give them more?
Elmehdi:
--- Quote from: Reconite on January 29, 2010, 03:41:56 pm ---Well, if they already have the advantage, why give them more?
--- End quote ---
Not "give them advantage" but give them a chance to get it, and only a symbolic one.
As for the reason, I've already said it several times and I'll say it once more: To keep them busy.
duorden:
2Reconite
...How exactly would this suggestion work - logically? If I killed 1000 men in real life would I suddenly be better at Science, First Aid and Doctoring?(c)
it know as "Anatomy",it studied in med.universitet))
avv:
For heaven's sake! Do some people REALLY think that fallout online is supposed to be about hunting thousands of npc enemies? Further character advancement is ok, killing thousands of enemies in repetitive way isn't. That's what you can do in Diablo singleplayer.
Hopefully the the future of character advancement lies in player interaction, not grind.
--- Quote from: Elmehdi on January 29, 2010, 04:10:38 pm ---Not "give them advantage" but give them a chance to get it, and only a symbolic one.
As for the reason, I've already said it several times and I'll say it once more: To keep them busy.
--- End quote ---
But if they have a chance to get this advantage and get it, whats the difference from having an advantage?
duorden:
for those who believe that killing 1,000 creatures very easily))
avatar "Kansas" almost 2 months has been a leader on the number of dead creatures, here's his stats, actually the norm is made only by rats, and almost scorpions.
those who say that the strong will become even more unfairly, just Noobs
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