Other > Suggestions

Stealing not a crime?

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Reginmund:

--- Quote from: cannotspace on February 12, 2011, 08:40:04 PM ---thief doesn't get pissed because he didn't lose anything, thieves are always (except some very rare occasions) naked, only thing they lost was the stolen stuff... which wasn't his anyways so no loss there

--- End quote ---

I feel you are speaking out of context here, within the current system what you say is correct but what avv was commenting on was the idea i had put forth. Basically to jail a caught thief away and forced to complete tasks before being released which will take up time rather than have them get killed and be protected again to return and terrorise the masses once more.


--- Quote from: avv on February 12, 2011, 02:27:48 PM ---No idea why redtagging was removed.

A way to force thief to repay the stolen items: if something was stolen from you, you can go to the local lawkeeper and say the thieve's name and items that were lost. The thief gets permanent rep loss. Only way to bring the rep back is to return the items to the lawkeeper, or equal ammount of caps, in addition a fine equal to for example 1000 caps is required. When the victim arrives the town, one of the guards tells him the sheriff wants to talk to him. He goes to the sheriff and gets a chance to take the items or caps and forgive the thief, resulting in the thief getting back his rep.
This would be pretty much un-abusable, except with alts but it takes a while to level a thief alt.

--- End quote ---

You could essentially still lose items supposing you had lots of miscellaneous items as a noob amongst other useful items but failed to notice it was gone after the thief made off with the stuff. What sort of check will allow the thief to incur a rep loss because it could be a really good thief and is still protected after making off with some guns, ammo etc. I could just let them steal off me and name them to the sheriff and not go collect the repayment to let them keep the rep loss.

avv:

--- Quote from: Reginmund on February 13, 2011, 04:02:10 AM ---You could essentially still lose items supposing you had lots of miscellaneous items as a noob amongst other useful items but failed to notice it was gone after the thief made off with the stuff.
--- End quote ---


This demands the victim have a little awerness what's going on around him and his inventory.


--- Quote ---What sort of check will allow the thief to incur a rep loss because it could be a really good thief and is still protected after making off with some guns, ammo etc.
--- End quote ---


What you mean what sort of check? The thief simply loses the rep, no checks needed. If you put checks everywhere it will just encourage alts and minmaxing.


--- Quote ---I could just let them steal off me and name them to the sheriff and not go collect the repayment to let them keep the rep loss.
--- End quote ---

You could do that. Nothing wrong with that.

Reginmund:

--- Quote from: avv on February 13, 2011, 08:09:48 AM ---What you mean what sort of check? The thief simply loses the rep, no checks needed. If you put checks everywhere it will just encourage alts and minmaxing.

--- End quote ---

So we can basically ignore successful stealing altogether and you are proposing a victim only reporting system? If not what will prevent abuse of it where i create an alt and just name the person and a phantom item being stolen from me whilst i was in said town. Or produce several alts to have stuff be stolen from this particular character just to keep them in a perma rep loss with the town.

avv:

--- Quote from: Reginmund on February 13, 2011, 09:58:51 AM ---So we can basically ignore successful stealing altogether and you are proposing a victim only reporting system? If not what will prevent abuse of it where i create an alt and just name the person and a phantom item being stolen from me whilst i was in said town.
--- End quote ---


In my eyes succesful stealing occurs when the player doesn't know who stole from him, not when the characters didn't. It's up to players to watch their enviroment and monitor their inventory, not the characters. We players are the ones playing the game after all.
Obviously you wouldn't be able to make up stories to the sheriff. 


--- Quote ---Or produce several alts to have stuff be stolen from this particular character just to keep them in a perma rep loss with the town.
--- End quote ---

Which way you mean? Create theif alts or thief-trap alts?

Reginmund:

--- Quote from: avv on February 13, 2011, 10:33:59 AM ---
In my eyes succesful stealing occurs when the player doesn't know who stole from him, not when the characters didn't. It's up to players to watch their enviroment and monitor their inventory, not the characters. We players are the ones playing the game after all.
Obviously you wouldn't be able to make up stories to the sheriff. 


--- End quote ---

Sounds fair, just exploring the limitations of the idea you have. One question is supposing the thief is successful (e.g. stealing something while you try to trade and you know what is stolen, maybe you just had a handle of stuff not a lot) would said thief be unprotected or protected till you reported the crime to the sheriff.


--- Quote from: avv on February 13, 2011, 10:33:59 AM ---Which way you mean? Create theif alts or thief-trap alts?

--- End quote ---

Sorry rereading what i wrote was confusing me as well, meant to describe thief-traps, alts for them to steal from just to give them perma rep drop.

Also another though occurred what will prevent a thief from selling stuff on to regain rep to a positive value or would said thief incur the rep drop and no positive rep gain till returning stolen goods, paying fines/compensation? Or will the thief also incur poor relations with the merchants?

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