Other > Suggestions

Scavenging instead of crafting.

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Eternauta:

--- Quote ---Low tier will be free, the higher tiers will be limited by having to earn access to facilities and by getting blueprints via quests (Inside and outside of NPC factions - crafting won't be tied so closely to specific factions again)
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I don't see why our factions shouldn't act as NPC satellite factions in order to craft the best gear. Right now is just "I join you, learn profession 3 something, and goodbye".

I think it would be more interesting if each NPC faction was able to give you blueprints for a specific kind of item. So joining each NPC faction would have it's pros and cons. And a tough reputation system related to trading with characters from other factions could be added, it might act against alting at least a bit.


--- Quote ---Trading will become a lot more controlled. You won't be able to trade crap directly for great items and low tech traders will have less access to caps, so its harder to sell crap for caps and then use those to buy great items.

Rep will also play more of a role in determining price - so if you want decent deals you will have to build relations with them
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--- Quote ---On the traders willing to buy useless stuff, sure. Farming knives off farmers in encounters, turning them into loads of caps and then buying Plasma Rifles shouldn't be a reliable means of getting high end gear.

For the guys who deal in good stuff already - so harder encounters, crafting, etc - the amount of caps can be relatively similar to now.
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Really awesome.

Solar:
The NPC factions will have other, more interesting, uses. Noone will be joining them for a profession.

headshot:
-1 for this one. Crafting is the one of main features of FO:2238. Without it... it would be a prem Counterstrikish "Fallout 2 looking" game without any chances for change...

Spotty:

--- Quote from: Solar on February 09, 2011, 01:20:44 PM ---Actually, so long as its infrequent enough, there should be no problem allowing more scavenging of the basic parts to craft.


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More scavenging sounds perfect. Having a third way besides mining and trading to obtain materials sounds good.


--- Quote from: Solar on February 09, 2011, 01:20:44 PM ---Farming needs to be harder and less profitable. Limiting the flow of crap -> good items is a start...

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As I mentioned above, why not make use of similar guns to fix other guns to a better state? For example a mauser at 80% det can be fixed to 40% det by using 2 other mausers as spareparts? That would greatly limit the amount of useable loot from farming.


--- Quote from: Solar on February 09, 2011, 01:20:44 PM ---...but expect it to be harder to singlehandedly slaughter entire small countries worth of population :P

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A challenge? There will always be people who can singlehandedly take out any kind of patrols/caravans. im sure plenty will rise to the occasion.

Eternauta:

--- Quote from: Spotty on February 10, 2011, 08:28:37 AM ---As I mentioned above, why not make use of similar guns to fix other guns to a better state? For example a mauser at 80% det can be fixed to 40% det by using 2 other mausers as spareparts? That would greatly limit the amount of useable loot from farming.

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And also limit the amount of shitty weapons spamming the merchant's inventory!

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