Other > Closed suggestions

Crafting time - bad things

<< < (11/15) > >>

TommyTheGun:
Totally understending situation, I'm pretty sure that long cooldowns when adding just a mag to Assault Rifle and such is a mistake. Still - as i was hoping, there are a lot of good changes. Its a good proof for all those whiny boys that devs don't exist ONLY to ruin that game ;)

Bartosz:

--- Quote from: TommyTheGun on December 28, 2009, 10:50:58 pm ---Totally understending situation, I'm pretty sure that long cooldowns when adding just a mag to Assault Rifle and such is a mistake. Still - as i was hoping, there are a lot of good changes. Its a good proof for all those whiny boys that devs don't exist ONLY to ruin that game ;)

--- End quote ---

Yeah, reasons are trivial (like that weapon expanding, most likely mistake...reason? problem with IRC communication, we're not real dev-team working in office after all...), consequences...terrible. Life changing consequences (at least judging by tone of some posts:P )

AmneziaHaze:
for sure, this server in this moment is pretty totally insane fucked up !
excellent job.  ;D


but.. i have some things:
1) about some bloody mess guys.. - they can collect now much stuff from caravanas.
so game is playable, you wanted it and, i think - you sell this stuff in good prices. ok.. but when you killing traders from vc, broken hills or NCR why you dont lost your karma in these cities, please tell me ? easy job for guys in PA with plasma rifles or something else..
2) crafting system and economy is GOOD. yes, i must wait 140 min for gun, ammo and rest of goodies, however is not problem for me and guys from bigger gangs, so please.. dont cry, dont lie, dont bother never more. end of problem.
3) gathering is not bad, it must be some balance among war and living.
4) in my opinion this server is ready for new nice ideas about quests, fun in towns(like boxing for cash, visibility enter area, interactivity, stocks, mine camps or something else) please pimp the 2238 !
5) rest of smallest errors/bugs..

edit:
6) special complains thread about lamers, multiaccount-bombers and rest of sh... destroying good fun.

sorry for "ass licking bullshit", but really - i like it now.  8)

cerberix:
It is better to restore the old system, because doing so takes a lot of time armor but not so to make this game a game for a "no lifers". Crafting should be reasonably fast. Alloys, metal parts, gunpowders and others should be dealt from 5-15 seconds as it was before. Waiting to do the next weapon is totally stupid. And perhaps you think why? So now I answer.

Where can I get a decent weapon? Only with the craft. So he wrote Dark Angel time to find a long caravan, caravans are stronger and that is the plus. But these weapons, which are also broken right? In addition, even the "golden handle" you can not fix these things sometimes. The stores do not have what to buy. This game should be enjoyable and not to turn up for something I need to do is not willing to have the 2-3 weapons somewhere in the store if I was killed by players.

"The storm" did not talk foolishly, I see that you do not have their own opinion and do not know yet how it was before the days of the first days of beta testing. Needler''2x, 2x laser pistol, 3x Ripper, Uzi 2x, 3x Power Fist, 18 Plasma Grenades, 4 stimpacs and nice amount of ammo in about 3-4 encounters - just few minutes - I think this is playing on another server, that such things you earn in 5 minutes.

Important issue. Fallout is one game where you have several options for solving the task. It is not a linear game like those desperate games today that are so linear that the injury talk. You should have several ways to find the weapons in this case, crafting, loot the caravans, stolen or simply killing someone. The same should be with exp - crafting gives exp, killing scorpions and other creatures on wasteland gives exp. Please do not limit it to 1 thing that will pay off. I'm still in favor of this to completely remove the cd crafting time or shorten it to a few seconds (5-20 seconds).

Another thing. I would like to see in-game special quests for players, something like COOP. We could make them a lot and different. Would be a reward in the form of weapons, money, things to crafting and many others.

Lena:
And here we are again - standing in caves crafting basic resources for 1 minute. I need ammo for a gun:
Gunpowder, Wait 1 minute, wait 1 minute, Wait 1 minute, 3 times more, add metal parts, craft. Yeah FINALLY, after standing in one place for 7 minutes I have ammo.

But what aspect of roleplay is that? What does it add to the game, apart from making players wait? Constructive comment from the guys in charge appreciated.
I don't see it. All it does is make the player wait and wait. It produces only minutes of boring time near the workbench. It is still too long for basic resources.

Ammo craft time should also be cut down.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version