i will post this here as well, this game was great and now is ****
The fact that there's two big alliances is simple because of how the new name colorizing makes it possible to have a very large organizations. This is both good and bad.
I don't know if there's any easy way to resolve these huge "lag fights", but the modoc entry points have been fixed, so camping the southern entrance mindlessly is not possible anymore, which is one of the most popular things right now.
With the new system, you have a potential to earn 60-120k caps per day. This reward system may be refined a bit (decreased/increased, but using trader derived items didn't seem to work that well, as people just got "crap" that they didn't care about. It will also create an influx in the economy, which is pretty stagnant right now in some ways. Factions may actually buy their equipments from some larger player controlled merchant company. Just a theory though.
This depends if the alliances can hold themselves together or if they will break down into smaller factions again because of fights over resources.
This is not a bad idea, I like it, but I don't think it will work any better than how it worked before, namely, that income from town control was items traded. So more trade meant more income. But gangs figured it was easier to just kill everything that entered the town and grab the stuff instead.
It's easy to leave an equipped sneaking alt hidden. This will never work good in larger towns where you can easily hide in some small house.
There's global message when some factions tries to take control, then there's a countdown, and they have to protect it during that time. Money is always generated at end of town capture period.
u don't get it, do u ? how much is one bh ca ?
30k-40k plus guns, multiple by ammount of people in ur gang? thats why gangs are camping spawning points together, b/c ur "new great" crafting system and cooldowns make this game unplayable, people are trying to get the edge over opponents, the best and easiest way is get as many soldiers as possible.
how many people have u got on the serv 200 ? are u blind dont u see it? before the wipe u had 500 and more.
No matter when u logged in, u could always meet someone in encounters or in towns. now what? 200 people is not enough and most of them are hid in the caves, scared of losing stuff which takes aged to craft, big gangs that shoot at everything that moves make northern cities even more dangerous than pre wipe ( thx devs )
a single crafter have even less chance than before the wipe, on top of that if he lost his stuff, it'd take ages to get it back b/c of cooldowns of gathering and crafting ( just digging ore makes me sick to get a good armor and gun u need atleast 20 alloys, dont u think its already too much ? )
u said "you have a potential to earn 60-120k caps per day", im a player and im telling u its not enough, make it 300-600k,
gang's stuff armors, weapons are worth at least 600k there is no point in going with 5-7 mates against 20-30, thats why 2 sides war will stay as it is,
and even without "the new name colorizing" gangs could do it( i mean fight together), all we have to do is add the tag of our alliance or gang in front of our nicks, names, besides most of the people know akas of other players and opponents, yeah u are right it helps in battle, although most of the time u have a wall of soliders against another, its not so difficult to pick ur target, they are not mixed up
no encounters- another problem, its hard to find anything bigger than a rat, u could just keep the new xp system that gives u less and less xp instead of removing creeps ( on top of that u can still loot encounters when u find them ( lets say at night).
u could just remove their ammo and guns in the same way as u did with town guard's stuff, who cares about karma in sf? atm that caravan gives u lsw, avenger and laser rifle + ammo ...
look how many people are playing now and before keep doing ur great job, only super crafters will stay, i mean 10-20 people ...