I need to quote Ghosthack here ("Town control explained" topic):
Town Control Explained
There has been a lot of confusion about how this feature actually works. So I thought I'd explain, to once and for all clear the mist.
Town Control (TC for short or Town Guarding which is another alias) is a feature of the game that is only available for player controlled factions (gangs), it gives them the ability to take control of one of the six so called un-guarded towns in the north. Previously, you'd get a certain amount of profit from traders, but with the new economy, this doesn't quite work out, and commerce is fairly low in unsafe towns, simply because it's so easy to get killed while trying to trade.
In the recent update, TC has been remade once again, this time the mechanisms have been tuned for pvp. During every real time (RT) day, there's one hour (RT) allocated for each of the six towns (Modoc, Klamath, Redding, Broken Hills, Den and Gecko) when it is "vulnerable" to being taken over. During this time, factions will fight for control.
Seizing Control
To gain control in a town, you need to speak to the leader or chief of the town. You also need to make sure that you have a few gang members nearby, to "impress" upon the leader that you are capable of protecting them. After this, a countdown willl be displayed globally. You need to hold the town for this time, to actually gain control. When the countdown timer has gone to 00:00, your faction will be shown in the pipboy as controlling the town.
When the hour is over, the town is protected from being taken over for another 24 hours. The reward is given in caps after the takeover period has elapsed (the hour) and can be found in a special container that only the controlling faction may open. Ask the townleader if you can't find it.
Times
During these times, it's possible to take control over the respective towns. All these times are in GMT+1, which is the timezone of most of the developers, as well as the players.
Gecko - 11:00-12:00
Modoc - 15:00-16:00
Redding - 18:00-19:00
Klamath - 19:00-20:00
Broken Hills - 20:00-21:00
Den - 22:00-23:00
First thing: you didn't explain anything, because you only said what will be in the next update. At the moment, only few people fully understand how town control system works and how to use it.
How does it work now? Well, every 24h, you have few hours to take the town. You don't know when it is (unless you know when it was taken) and you also don't know when you have permanent control over town (well, there are some ways to check it, but I'm not sure if it is something it was supposed to be).
Problems:
1. Recently, PvP has become one big mess. We are going straight to the point where we'll have only 2 big alliances fighting each other and camping "un-guarded" towns to gain permanent control there, and leave, just to enjoy pipboy statistics "whoa we're guarding the town". Big fights (I mean those with more than 40-50 people involved) maybe sound fun, but they aren't - they're laggy and very random (an individual can be killed in the beginning of the fight and only lose his gear, while others can loot fallen enemies without even shooting anyone - so it depends on luck). We have 1-2 big fights almost every evening/night, but there are no small/medium battles between various groups in various places - as it used to be pre-wipe. Most of PvP fights are now limited to trying to camp exit grids with as big group of fighters as possible.
2. Benefits from town control are ridiculous. What I have observed throughout our town control (we often control 4 or more towns simultaneously) is that every day, u can grab random ammount of caps from footlockers - and it's mostly between 400 to 6000 per town(well, I have taken even as much as 10.000 caps from Den one day - but it was an exception). A single player can earn much more by crafting and selling stuff - so town control is now not worth of it if you want to earn money - most of the time, you can lose stuff worth much more if you are killed there.
3. Several times, we came across a bunch of players in bluesuits (they are from "The Spades" and wanted to take Klamath) who kept taking the town just after we have left it. When we have realised that they will keep coming there, we just simply camped "town control guy" for 2 hours to gain permanent control. You can guess that it wasn't challenging, but boring as hell instead. Moreover, I don't think that a bunch of bluesuit can "impress" the town leader much, so there should be some kind of checking if they are worthy of controlling the town.
4. Look at those times above and please answer following questions:
- What about players from US, Australia and Brasil?
- Is it going to stop big groups from camping these towns when they can be captured or not?(Hint: you can camp towns one after another to gain perma control in every northern town)
- Is it going to support big, random, laggy fights or it will cause more small and medium fights between gangs?
Ideas:
1. Leave town control system as it was pre-wipe (every town could be captured at any time), but let footlockers in each town spawn an ammount of caps every 10, 20 or 30 minutes after capturing them.
2. Spawn extra money in footlocker for every piece of stuff crafted in that town. It should bring some crafters to the north and finally the whole thing will be about GUARDING THE TOWN - not taking it, camping for some time and then leaving it dead. Of course, crafters will be interested in crafting there only if they'll be rewarded - but leave it to those who control the town.
3. If there will be less than, let's say, 3-4 equipped gang members (from the group that is controlling the town) present, the footlocker should stop generating money. Now you will ask why EQUIPPED gang members. Simple - gang members won't leave bluesuited alts hidden in the town somewhere, on their 2nd computers, just to keep earning money. You can ask now: what is an EQUIPPED gang member. Well, it should be discussed. For me, an equipped and worthy fighter is the one wearing at least metal armor and with at least level 2 gun in his hands..
4. There should be a global message when a faction takes control over town. Also, there should be a message for all members of a gang that is controlling it if any ammount of money is generated in town's footlocker.
These are just ideas and maybe have some leaks, but I'm sure that together we can find a way to create viable system of town control. Remember that gaining permanent control over any town will be followed by leaving it dead for next 24 hours, so it's just a wrong idea.
And if you want to post here only to start flame, talk shit about any gang, insult someone - please leave, we really don't need it here.