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Author Topic: Disable mercenaries once for all!!!!  (Read 8929 times)

Reiniat

  • Humanhunter
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Disable mercenaries once for all!!!!
« on: February 06, 2011, 12:49:01 am »

Today Junktown mine was dominated again by Section8, i go there and die, horrible loading screen bug appeared.
Then i go again and see those guys are having like a "recess" so, y go in there and begin to fun saying "ahahahaha" and "lololol" (yes i was trolling).
And i find the normal 10 supermutants with rokets but they dont shot me, i dont know why, then i find a PK with the very normal CAmk2 drugged with 253HP and a AK112 expmag, and he say "????" ans see me run, his name was LordSaddler, i was weakened he could killme with one bullet, but he dont do it, he send his fukin idiots giant trolls with bazookas to kill me, they shot everyone at the same time and killme and damage LordSaddler.

So ths game will be called "Age of Empires Falloutics" or something because people that CAN FUKIN EASILY KILL WITH ONE IDIOT BULLET DONT DO IT AN ONLY SEND HIS FUKIN GIANT TROLLS WITH STUPID BAZOOKAS AND HOLY 400HP FOR KILL ONE LITTLE WEAKENED GUY INSTEAD OF SHOT A FUKIN BULLET AND DAMAGE HIMSELF ONLY BECAUSE HE HAVE A LOT OF MONEY AND POWER AND DONT KNOW HOU TO FUKIN PLAY

Yes i know this is trolling blabla insulting blabla but this need to be solved once for all, as if Hinkley have problems, and GM disactive the place, you should disactive ALL MERCENARIES until this stupid problem is solved

Accept it the game is really screwing off you need to make something, please.
« Last Edit: February 06, 2011, 12:50:51 am by Reiniat »
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Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies
Re: Disable mercenaries once for all!!!!
« Reply #1 on: February 06, 2011, 01:08:40 am »

Players count dont matter this game if you got 3-4 "merc-holders" whos can hold 5 nightkins with Rocket Launcher. If they take location without "pre-view" its causes "instant death" on load without any chance to survive or shoot back if you dont have mercenaries too.

So, soon it will be game "Fallout: War of Mercenaries".
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Re: Disable mercenaries once for all!!!!
« Reply #2 on: February 06, 2011, 01:19:17 am »

I've already suggest fixing this without all the flame and rage.

http://fodev.net/forum/index.php?topic=13157.0

-Ulrek--
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Michaelh139

  • Goin for 900,000...
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Re: Disable mercenaries once for all!!!!
« Reply #3 on: February 06, 2011, 01:33:46 am »

sigh.

Mercenaries are a great feature of fonline that allow realistic possibilty of leading marauding or simple gaurding workers and add a great amount of roleplay with the game combing player and npc together to survive together, thrive, die, etc.  Some people get attached to long-term mercenaries and because of their random naming adds even more roleplay as already said.

the current situation, is unavoidable with time, which will end and rebegin with each wipe.  This era, it has only gotten this far out of hand because a few factors:

1. no wipe.
2.  Interest in banks.
3.  TC bug didn't help in the beginning.

Just endure and endure till wipe soldier!
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Surf

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  • это моё.
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Re: Disable mercenaries once for all!!!!
« Reply #4 on: February 06, 2011, 01:37:11 am »

It was caused due to some TC bug and the general interest rates. As long as no wipe is coming here we have to seek for some temporary solution which I am doing right now.
Re: Disable mercenaries once for all!!!!
« Reply #5 on: February 06, 2011, 01:40:01 am »

I hope it will be good one, cause "instant death loading screen" realy annoys.
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Re: Disable mercenaries once for all!!!!
« Reply #6 on: February 06, 2011, 02:05:47 am »

Parle?

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Ganado

  • Moderator
  • Dishonest Abe
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Re: Disable mercenaries once for all!!!!
« Reply #7 on: February 06, 2011, 02:53:20 am »

Parle?
"Palulay. Palu-li-la-la-lulu. Parlili. Parsnip, parsley, partner, partner."
"Parley?"
"That's the one! Parley! Parley!"


But, if by that you mean, that a person will be able to walk in a town and be able to walk while being invincible, then no, it's bad.

If it were changed so that he is invisible for those few seconds and is unable to move, then it would be okay.
« Last Edit: February 06, 2011, 02:55:53 am by Dishonest Abe »
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Re: Disable mercenaries once for all!!!!
« Reply #8 on: February 06, 2011, 09:04:32 am »

http://fodev.net/forum/index.php?topic=10918.0

If it's a 'GUARDED' area, I think you should have the possibility of being SAFE.  If you are not in a PvP area maybe pvp shouldn't be able to mow you over, take all your stuff, *lulz* and walk away.  Especially considering the only discipline they will be getting for their exploiting of loading screens, and generally abusing players is.... Wait anything?
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JovankaB

  • Guest
Re: Disable mercenaries once for all!!!!
« Reply #9 on: February 06, 2011, 09:10:31 am »

The problem is not mercenaries, the problem is spawn camping and the fact that there are maps without preview and/or with only 1 entrance.
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Re: Disable mercenaries once for all!!!!
« Reply #10 on: February 06, 2011, 09:47:52 am »

The problem is people being people.  The devs think they can make Fonline total reality wasteland is harsh shoot for da lulz and not expect problems???

I think it happened in this order.

1.  Super rich no lives gangs grind/kill/rob/craft, their way to a fucking fortune.  Now with this fortune already amassed, they CHOOSE to abuse/take advantage of the bank system in order to further their gains.  Its easy to make 50k, 100k, or more, when one can ambush/spawn kill folks at T-Rays or base sellers.

Average Joe AKA carebears cannot make caps at this rate.  Bank interest is truly one of the few ways peaceful folks can make money since we got insane cooldowns (again 3 hours for BA ON TOP of the 2 hour gathering cooldown for the mats).

Why no robbing/killing cooldown to control equipment and cap gain??

2.  Spawn camping.  Again, its people doing what they want simply because they are allowed to do so.  Complete freedom sounds fun in theory but it gets retarded quick when folks start to exploit any and every loophole.  There is a reason why the great many successful MMOS out there have to put limits on what people can do.

3.  TC Glitch.  Caps was an archaic system to limit super cool shit to big gangs only.  Thats why all the good shit like bases, cars, car mods, etc were caps only and un-obtainable in any other way.  The only sure fire way to steadily amass caps was to do TC (again a big gang only activity).  Otherwise TC rewards could have come in much better forms like materials for the new crafting systems the devs had planned to implement.  Problems then arose with folks camping the merchants for their stash of caps because of their artificial control power.  Players began to get upset and developed more practical work arounds like alt tents and parking tents compared to things like basesand cars while some others simply said screw it and relied soley on storage tents and high od chars.  Thank goodness for cars being invisible (still sucks that people can "stumble" upon them in encounters for10 minutes from leaving them).

4.  AGAIN, for fucks sakes change the cost of muties from caps to something fucking else.  So much bitching and whining about something that could be easily fixed.  
« Last Edit: February 06, 2011, 11:14:10 am by Keldorn »
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Wichura

  • High-Tech Troll
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Re: Disable mercenaries once for all!!!!
« Reply #11 on: February 06, 2011, 09:52:44 am »

Make bases visible and disable mercs? Risky.

Bank interest rate is cool, after a month from 45k I had 200+k. Even with 1% rate it gives you 10k daily from million. I wish to have such banks in RL :>
Bad thing is caps have almost no value now.
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Nie biegaj za stadem.

Reiniat

  • Humanhunter
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Re: Disable mercenaries once for all!!!!
« Reply #12 on: February 07, 2011, 02:42:24 am »

It was caused due to some TC bug and the general interest rates. As long as no wipe is coming here we have to seek for some temporary solution which I am doing right now.

disable those fukin giants is what we all want, maybe then you can think in a better solution... yeah i know im in rage, but this game is beautiful and those assholes (the players not the muties) are destroy it

maybe is the response time of IA, in this game IA is perfect, so make NPC spend some time before of shot(simulating they is aiming), this works practically with every shoter since SyphonFilter1 to Callofdutyblackops, if you can evade proyectiles once they are shoted (like in halo) the enemies will shot slowly.
its not mi point of see, is the way that every game works.



And respect to "people do whatever bercause they can do it" yeah freedom is not easy, im supossing as this way system will never be perfect, but always will be upgraded, maybe puting aleatory respawning point, really:

"AGAIN, for fucks sakes change the cost of muties from caps to something fucking else.  So much bitching and whining about something that could be easily fixed." 
this man Keldorn really understand what i mean, any posible wrong solution is better than this shit.
« Last Edit: February 07, 2011, 02:50:00 am by Reiniat »
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Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies

Surf

  • Moderator
  • это моё.
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Re: Disable mercenaries once for all!!!!
« Reply #13 on: February 07, 2011, 05:03:09 am »

I already disabled the mutants seller but this is obviously just a temporary solution.
Re: Disable mercenaries once for all!!!!
« Reply #14 on: February 07, 2011, 05:32:17 am »

Most of our members agree with disabeling mecenaries, same thing happends to us too, we are always entering in merc traps losing gear. It really spoils the fun of the game.

And Surf, please unlock our faction thread, it's not our fault that people are trolling on our thread. Don't punish us for others, ban the flamers do not close our thread.

And the kid that rages and is insulting everybody is not actually right, this is not about the mutants, it doesn't matter what kind of mercs the players are using, due to the bug the computer freezes, so disable all mercs.
« Last Edit: February 07, 2011, 05:45:15 am by zuhardu »
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