if(aim==HIT_LOCATION_NONE && valid(cr) && valid(target) && dmgType != DAMAGE_FIRE && dmgType != DAMAGE_EXPLODE) { int roll = Random(1,100); if (roll <= 5) aim=HIT_LOCATION_HEAD; else if (roll <=12) aim=HIT_LOCATION_LEFT_ARM; else if (roll <=19) aim=HIT_LOCATION_RIGHT_ARM; else if (roll <=26) aim=HIT_LOCATION_GROIN; else if (roll <=33) aim=HIT_LOCATION_RIGHT_LEG; else if (roll <=40) aim=HIT_LOCATION_LEFT_LEG; }
What's the point of randomizing random shots if the crit chance is equal to the base crit chance, thus pretty low mostly.
and also, rochet explosions shoud do that too,i mean: we can survive to a hell lot of rocket hits(right Quentin Lang?) allready and only lose 40 HP(wa za heck?)
fucken blackmoregimme my hammer, guy
OMG wtf is that and that and that and most of it.... Loled a lot, shocked a lot.