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Author Topic: Merc prices  (Read 4187 times)

DocAN.

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Re: Merc prices
« Reply #15 on: February 03, 2011, 12:07:26 am »


 It will take you weeks just to find enough caps on vendors to pay for 1 mutant army.


I left 300k caps at Vendors today, and there was caps alrdy, its not a big problem to get around 100k/day from shops.
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Re: Merc prices
« Reply #16 on: February 03, 2011, 12:14:50 am »

There needs to be a boundary for interest.

Like, say 500k-1 mil, then interest stops.

Alts alts alts... but hey, works with crafting.  And we won't re-deconstruct loner/beginner lives.

And this is what I am talking about.  Big gangs will be rich PERIOD.  

Bank interest is around so these power gamers abuse it.  Devs decide to implement interest cap and the same folks abuse it by making multiple alts.  It takes a VERY long time for average joes who arn't trigger happy bandits to take advantage of bank interest as opposed to others who make 50k-100k, sometimes more, ambushing folks at T-Rays or base sellers.   And what about TC?  Isn't it enough that the big gangs can rob/farm their way to richness?  Now they get another source of caps to rely on.  What happens if the TC system glitches?

Oh yeah the TC bitching and moaning thread died a while back.

Seriously, Izuals suggestion of eliminating bank interest and a general wipe just to favor the big gangs went down in flames.  Yet you necromancers keep resurrecting the interest blame topic.
« Last Edit: February 03, 2011, 12:53:23 am by Keldorn »
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Re: Merc prices
« Reply #17 on: February 03, 2011, 02:50:17 am »

Yet you necromancers keep resurrecting the interest blame topic.

I wasn't resurrecting a topic, I never even read any of those topics. I just started out with a complaint about merc prices. Just so happens Bank interest came up because it's related to the merc prices... Maybe bank interest is just related to allot of things, so it keeps getting brought up in various topics? YES!!!!
Re: Merc prices
« Reply #18 on: February 03, 2011, 04:36:12 am »

Well this game becaming the war of 2 sides, and small gangs have no chances here. Cause big gangs can loose 5, 10 and even 15 super-mutants per day and small gangs are cant even afford that amount. So big gangs just pawn small gangs using caps.
I guess here should be idea how to decrease role of bank's interest rate.
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Re: Merc prices
« Reply #19 on: February 03, 2011, 04:51:31 am »

Keep in mind that caps also effect things like bases, cars, car modifications, keys, etc.  As said before in another merc thread, if the problem is really that bad then all the devs have to do is switch merc prices from caps to something like faction points.

This way all the big gangs start clean with mutie/merc purchases while leaving bank interest for the little joes.  As you said the smaller gangs don't or cannot afford to do TC merc battles anyways so why fuckup the bank interest system for them.
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Surf

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Re: Merc prices
« Reply #20 on: February 03, 2011, 06:08:44 am »

Raising the pure outcome (caps) is not a good idea. Buying mercs will be different soon.

Daro

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Re: Merc prices
« Reply #21 on: February 03, 2011, 01:12:01 pm »

I feel very bad for any new player trying to use mercs

New players don't need merc. There are more important things to do at start. Ofc, they can become slave hunter and catch them. Combat slaves are really tough beast.
Re: Merc prices
« Reply #22 on: February 03, 2011, 01:30:59 pm »

New players don't need merc. There are more important things to do at start. Ofc, they can become slave hunter and catch them. Combat slaves are really tough beast.
So , you need lots of mercs because without them you are lamish!!
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Re: Merc prices
« Reply #23 on: February 03, 2011, 01:36:13 pm »

All big teams use mercs because they have proxy for massive spawn, that's why mercs are currently too expensive for small team and solo players.
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Daro

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Re: Merc prices
« Reply #24 on: February 03, 2011, 01:59:26 pm »

So , you need lots of mercs because without them you are lamish!!
You were using mutants before we entered into an alliance with Rogues. So stop talking that we need it.
Re: Merc prices
« Reply #25 on: February 03, 2011, 03:04:40 pm »

New players don't need merc. There are more important things to do at start. Ofc, they can become slave hunter and catch them. Combat slaves are really tough beast.
May be new players dnt need do anything that you dnt want them to do? Why you says like new players are must be "caged" then the old one can freely use all aspects of game? WHY?
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avv

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Re: Merc prices
« Reply #26 on: February 03, 2011, 03:14:05 pm »

Makes me wonder how is a beginning leader build supposed to fight in the beginning if he doesn't want to be a slaver?
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Re: Merc prices
« Reply #27 on: February 03, 2011, 03:34:51 pm »

Makes me wonder how is a beginning leader build supposed to fight in the beginning if he doesn't want to be a slaver?

they should buy spear ghouls for 2k  ::) you can give them some nades
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LagMaster

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Re: Merc prices
« Reply #28 on: February 03, 2011, 03:36:49 pm »

they should buy spear ghouls for 2k  ::) you can give them some nades
spear ghouls cost about 150 caps(at least in the pre-wipe)
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Daro

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Re: Merc prices
« Reply #29 on: February 03, 2011, 04:18:52 pm »

May be new players dnt need do anything that you dnt want them to do? Why you says like new players are must be "caged" then the old one can freely use all aspects of game? WHY?
I give them good alternative. Combat slaves are not so weak.
Combat armors and avengers are also too expensive for new. Why don’t you complain about it?


Edit.
They haven’t so many caps to buy them. Don’t blame me, I didn’t set their price (didn’t even buy one human merc in currently sesion).
Quote
New players don't need merc. There are more important things to do at start.
It’s a fact. It’s logical that new players must adapt to the game and learn how to play first.
« Last Edit: February 03, 2011, 06:44:49 pm by Daro »
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