Increase AP cost on RL?
Why? Because RL is powerfull? It is not. It is just good weapon.
Because it is kinda BG sniper rifle as it is now.
Let's wave the damages and ranges back and forth
If u add possibility to shot eyes for RL why not. Got another stupid idea? Maximum critical chance for big gunner is 25% and for sniper eyeshot 95%. Its hard to say bazooka is some kind of sniper rifle.
increasing the RL dmg would power up the RL tank builds even more, thats not needed.Thing with RL is the free shot, if you have friends with RLs too it means multiple free shots, got enough friends with RLs free shots turns to free kills.What should be done is making it harder to craft the rockets, or farm, because now you can either farm in 1 hour on piss easy unity or masters,or make a steal character, join and rob BOS patrols. Thats pretty bad, and lame
proper sniper build gots 12 PE so u can see ur enemy a lot earlier than he would enter to ur range - therefore u can easilly prepare to shoot him just right in the moment he reachs it.
Rocket Launhcer gots 40 range - 10 less than sniper rifle (no whining about that but u have to understand its fucking a lot!) and u can see ur enemy just right he enters ur range. With autoaim snipers are killing machines (almost every shoot is critical, dmg highly over 100hp + cripple/KO/KD).
Avenger is ok, could use some more damage though (just little more) or/and maybe more special attack of it, which is damage to multiply enemies in line of fire, maybe give the bullets a chance to by pass enemy and hit the ones behind aswell, the point would be to decrease the damage reduction when spreading it across multiply targets.
RL builds are no great match for Snipers. Acually, snipers are good against everything exept storming buildings (they can still snipe em from outside so they dont really need to storm them).
Decrease line damage of avenger penalty, and maybe boost damage a little (just little) bit overally.
Make stonewall perk block half or 2/3 of knockdowns (really block them, not just give higher chance to block them). And either reduce the time beign knockdown when having a stonewall perk, or improve the Quick Recover perk a lot (maybe all knockouts turn into knockdowns OR lasts only 1-2 seconds).
Make the sniper injuries have diffrent levels (like suggested before).
Big Gun bursters should pwn easily, okay. But I think they should be slower. I can't understand why a minigunner can burst twice per round just like a guy with an assault rifle. Avenger should make a lot of damage just like Manero said in his first posts (if not more), but the minigunner should be able to burst only once per round. An assault rifle should make less damage but burst twice per round. This way the minigunner would be powerful and dangerous, but would also require support from assault rifles dudes, or P90c, who would act quickly (three bursts against enemies at short range). This way Big Gun bursters and Small Gun bursters would have different roles and behaviour in combat. And we would see more people using some kind of assault rifle, which is a pretty basic weapon in real life armies.
What's avenger supposed to do anyway? If avenger is going to be the gun for rushing and basically everything that rocket doesn't do, what's the purpose of shotguns and smgs? Guns need roles, not all round versatility.