Other > General Game Discussion

Why play as a big gunner?

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kttdestroyer:
http://fodev.net/forum/index.php?topic=10882.msg90842#msg90842 I still think this idea was a good one  ;)

It would also give more options to the Devs for Balancing the game.

Y0ssarian:
It's sad nowadays I'm more apt to the effects of suppression from a sniper build gives knowing they can hit me from many hexes away without seeing them, rather a BG who fires and uncloaks right in my face wearing bulky metal armor (which is merely funny and sad).

kttdestroyer:

--- Quote from: avv on January 29, 2011, 07:44:03 PM ---A player doesn't deserve to put someone in totally miserable state by just clicking him once and getting lucky.
Random crits were okay in fallout singleplayer because being a total badass, the chosen one could afford random failures and hilarious effects.

--- End quote ---

And, i am unsure they were "random" in fallout. There is a diffrence between random and random. Nothing should be random in a game.

Alvarez:
Since a cloud of lead can't really miss a target, i was assuming that basic damage would be enough.
However, now that you're speaking of it, i wonder why taking a LK1 was suggested to me in first place...

Imprezobus:

--- Quote from: Deep on January 29, 2011, 05:52:16 PM ---
The truth is that previous session was the worse time ever for BGs when snipers was great imba instant killers.

--- End quote ---

oh yeah I remember my Psycho Bigguner, type of character which had greatest respect, no other class could be compared. If you entered a TB encounter with Psycho BG, and they had no rocket launchers, basically 5 imba ultra pro cool turbo snipers were fucked. The class itself was awesome, BIG damage output, protection from every type of damage except bazooka and ultra low field of vision had its pros and cons. Nowadays bigguners have bazooka, or have just cons.

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