Other > General Game Discussion
Why play as a big gunner?
Deep:
I really understand your disappointment because I love play BG from ages too. But really dont you see that all professions got almost only 1 usable weapon. Like sniper rifle for snipers, laser forEW and now RL instead of ave for BGs. You can also make another threads about- Why plasma rifle and all fixed sh*t burst rifles are still useless. And about stonewall- yes it save your ass 100% from KDs and as you said 50% from KO its still not so great but better than nothing. I also heard that devs planning something like new perks vs cripples etc so dont loose your hope. Its all about their choices. Even I can say that BGs are now the best choice for TC.
PS.
--- Quote from: Alvarez on January 29, 2011, 06:27:58 PM ---Another advantage of a BG that it doesn't need any LK, so it can be spent in another stats, like PE, AG or EN, so you better start sneaking.
--- End quote ---
perks dude perks...
avv:
Looking back in the history of pvp, little actual progress has been made. It's been mostly a cycle of little nerfs and buffs here and there that have just caused some builds and equipments dominate more of less. Even if you overhaul all perks and change damages and ranges for all guns, we'd still be in the same situation. The fact that biggest weight in combat efficiency lies in passive numbers keeps you trapped in the cycle. Balance issues exist in every game, but in fonline they are highlighted due to heavy reliance on constant factors.
A concerned wastelander:
Maybe its more about nerfing critical hits then boosting big gunners, how about removing the eye location? The famous instant kill that brings you to 0 (Even tho you are wearing a BA, have 250 hp, and got shot by a bb gun.) ?
Hololasima:
Doesnt matter. Head is same ...
avv:
--- Quote from: A concerned wastelander on January 29, 2011, 07:27:06 PM ---Maybe its more about nerfing critical hits then boosting big gunners, how about removing the eye location? The famous instant kill that brings you to 0 (Even tho you are wearing a BA, have 250 hp, and got shot by a bb gun.) ?
--- End quote ---
Thing with crits is that they take at least a little skill. I personally love the fact that you can try to position yourself in good spot to maximize the chance to do eyeshots. In addition the way crits aren't dependent on your wealth is really great and should be extended to every build and weapon. What's wrong with crits are the ridiculous randomity and awful effects. The effects vary from instakills, -20 ap knockouts, various cripples to zero damage. Especially instakills and knockouts are terrible and shouldn't exist at all. A player doesn't deserve to put someone in totally miserable state by just clicking him once and getting lucky.
Random crits were okay in fallout singleplayer because being a total badass, the chosen one could afford random failures and hilarious effects. He didn't necessarily die if he failed to cripple someone's arm.
A word about instant shot delivery. The fact that no time is required before the shot is launched after clicking the enemy causes problems in this matter aswell. Even if you attack a sniper from behind, he can eyeshoot you in the matter of the time it takes him to click your char.
Yet another problem with crits are that they pretty much always hit with 95% chance and there's nothing you can do about it.
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