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Author Topic: Character Builds  (Read 11396 times)

Character Builds
« on: January 28, 2011, 12:40:45 am »

Submit your builds for review by fellow players.

I'll start...

For a crit melee character:
Str 10
Perception 1
Endurance 6
Charisma 1
Intelligence 5
Agility 10
Luck 10

Skills:
Melee Weapons
First Aid
Outdoorsman

Traits:
Bruiser
Small Frame

Level 21 perks:
Toughness x2, More Critical x3, Bonus HtH Attacks x1, Bonus HtH Damage x1
Level 21 skills:
Didn't up any except melee weapons, first aid, and outdoorsman.
Melee weapons: 196%
First Aid: 152%
Outdoorsman: 102%
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Nexxos

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Re: Character Builds
« Reply #1 on: January 28, 2011, 12:56:43 am »


1. For a crit melee character:

...

2. Bruiser

...

3. Melee weapons: 196%


EDIT. 4. No lifegiver? What the hell. Big mistake. Take atleast one at 12, even better, take two.

Alright, I marked the fails in your build. I'll explain.

1. For a crit melee char, you didn't pick Better Criticals? Sorry, but you can't be effective with it.

2. Bruiser? Oh no no no, it's a lose-lose situation. Let's see, Bruiser takes away 2 Action points, which means 4 points of Agility. You gain +2 points, and lose 4? Bad tradeoff, this is bad.

3. Too high melee skill (yes of course you need high skill to hit with PE1, but refer to point one. PE1 means no better criticals, it needs PE6.)

4. No lifegiver = bad bad bad.
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Y0ssarian

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Re: Character Builds
« Reply #2 on: January 28, 2011, 02:18:56 am »

been thinking alot about a melee build that focuses around making and using the cattle prod for PvP, PvE.
Of course you'd need to have a decent INT to spare on EW, science and melee while still having some decent ability to heal yourself or travel with some relative safety.

doc2 and ew2 are a good thing. since you can make drugs where you lack as a normal melee build might do well in. although I'm apt to always have atleast 5 perception. awareness is very valuable.

thoughts mangs?

edit: powerbuilds are so 1999.
« Last Edit: January 28, 2011, 02:21:22 am by Y0ssarian »
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power
Re: Character Builds
« Reply #3 on: January 28, 2011, 09:17:23 am »

been thinking alot about a melee build that focuses around making and using the cattle prod for PvP, PvE.
Of course you'd need to have a decent INT to spare on EW, science and melee while still having some decent ability to heal yourself or travel with some relative safety.

doc2 and ew2 are a good thing. since you can make drugs where you lack as a normal melee build might do well in. although I'm apt to always have atleast 5 perception. awareness is very valuable.

thoughts mangs?

edit: powerbuilds are so 1999.

9 cha and magnetic is all you need get 5 slaves or 5 mercs and give them cattle prods  ;D
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Y0ssarian

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Re: Character Builds
« Reply #4 on: January 28, 2011, 04:59:43 pm »

that sounds like of win. :)
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power
Re: Character Builds
« Reply #5 on: January 28, 2011, 05:40:22 pm »

Thanks for the input NexxosFIN. I have the revised version at my house and will post it when I get home today.

Here at school I made another build.. comments?

Sniper build (the lockpicking is because my gang doesn't have a locksmith and i could spare the major skill)

Strength 5
Perception 9
Endurance 4
Charisma 1
Intelligence 5
Agility 7
Luck 10

Major skills:
Small Guns
First Aid
Lockpicking

Traits:
Small Frame
Finese

Level 21 perks:
Awareness
More critical
Betters criticals
More critical
More critical
Gain Perception
Gain Agility

Level 21 skills:
Didn't change anything except these 4..
Small guns 165%
First Aid 128%
Lockpicking 128%
Outdoorsman 95%


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White Eagle

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Re: Character Builds
« Reply #6 on: January 28, 2011, 07:39:24 pm »

for good sniper you need at last 220% - 225% SG and if u want wait only 2 min then you must have 150% FA... for lockpick make other char dont fucked up this one.. just saying..  ;D
Re: Character Builds
« Reply #7 on: January 28, 2011, 07:41:26 pm »

Thanks for the input NexxosFIN. I have the revised version at my house and will post it when I get home today.

Here at school I made another build.. comments?

Sniper build (the lockpicking is because my gang doesn't have a locksmith and i could spare the major skill)

Strength 5
Perception 9
Endurance 4
Charisma 1
Intelligence 5
Agility 7
Luck 10

Major skills:
Small Guns
First Aid
Lockpicking

Traits:
Small Frame
Finese

Level 21 perks:
Awareness
More critical
Betters criticals
More critical
More critical
Gain Perception
Gain Agility

Level 21 skills:
Didn't change anything except these 4..
Small guns 165%
First Aid 128%
Lockpicking 128%
Outdoorsman 95%




Strength 5
Perception 10 <
Endurance 4
Charisma 1
Intelligence 5
Agility 6 <
Luck 10

perks:

Get AT LEAST 1 lifegiver
Sniper SG needs around 220
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Re: Character Builds
« Reply #8 on: January 28, 2011, 08:12:06 pm »

Thanks for the input NexxosFIN. I have the revised version at my house and will post it when I get home today.

Here at school I made another build.. comments?

Sniper build (the lockpicking is because my gang doesn't have a locksmith and i could spare the major skill)

Strength 52
Perception 910
Endurance 4
Charisma 1
Intelligence 5+++
Agility 7
Luck 10
+2 stats

Major skills:
Small Guns
First Aid
Lockpicking

Traits:
Small Frame
Finese

Level 21 perks:
Awareness
More critical
Betters criticals
More critical
More critical
Gain Perceptionwh+3str
Gain Agility

Level 21 skills:
Didn't change anything except these 4..
Small guns 165%+++++++++much more
First Aid 128%
Lockpicking 128%
Outdoorsman 95%




some corrections :) looks better, but not so good as must be
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Let the Force be with You.
Re: Character Builds
« Reply #9 on: January 28, 2011, 08:22:30 pm »

and my fellow citizen and princess of new reno, queen of new reno, star of golden globes, prizefighter of box club, member of thievery guild, evil child killer and bla bla bla build.

1str
6pe
4en
9ch
10in
10ag
1lk

melle150
fa200
doc150
++outdorsman
++any skill yoo wish

lifegiver
awarennes
magnetic personality
weapon handling
+ 2 any perks
+ -1hth ap

5 powerfull killers slaves/mercs! (hth mutants/melee/melee ghouls)
nearby 80 sec fa!:D (fails included)
powerful doctor !(often fails)

use ripper or cattle prod

give rippers to melee mercs

yoo can be slaver too.

yoo can kill all in wastelands, about bos and unity and other powerfull creatures, and players with bg too...

avoid guarded towns, usualy yoo can take lot of stuff and caps with yoo melee + ripper mercs at reno in car shop ! take hq at mine ! but, any minigun/rocket kill yours party.
 ???

+++small frame and good natured.
« Last Edit: January 28, 2011, 08:25:43 pm by Who Killed Bambi »
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Let the Force be with You.
Re: Character Builds
« Reply #10 on: March 23, 2011, 08:26:16 pm »

I have played the original fallout, but haven't played fonline yet.

This is my planned build (which would work quite well for the original fallout), though I am not sure that it will work well at all on fonline. Could some of you  give me some advice as to what I should do or modify.

A note: it is meant to use small guns as expendble weapons and energy guns as the primary weapon. It  is meant to use sneak to get the first strike and have ten AP and "Fast Ahot"/"Bonus Rate of Fire" to have a massive rate of fire. Also steal and lockpick are to be focused on for "convinience" Finally, I want to have Gunsmith (small guns) 1, Armorer 1, Energy Expert 1 and 2 (minimum levels of 70 small guns, 110 energy weapons, 60 repair, 90 science) to be self reliant to some degree.
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Re: Character Builds
« Reply #11 on: March 23, 2011, 08:31:34 pm »

continued
Nevertheless, here are my currently planned stats:
ST 6  PE 6  EN 4  CH 4  IN 8  AG 8  LK 4
Traits: Fast Shot, Good natured
Perks: Bonus Awareness@lvl3, Silent Running@lvl6, Dodger@lvl9, Action Boy@lvl12, Bonus Rate of Fire@lvl15, Pickpocket@lvl18, Master Thief@lvl21
skills (starting is italics, bold are final, tagged are glowing,)
SmallGuns 27 95
BigGuns 6 21
EnergyWeapons 26 120
Unarmed 48 50
MeleeWeapons 38 40
Throwing 22 50
FirstAid 43 50
Doctor 34 40
Sneak 29 95
Lockpick 24 95
Steal 44 100
Traps 24 25
Science 52 100
Repair 24 60
Speech 35 35
Barter 31 55
Gambling 20 20
Outdoorsman 24 55

Sorry about the length and thank in advance for the suggestions
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Crazy

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Re: Character Builds
« Reply #12 on: March 23, 2011, 08:41:03 pm »

...
Failed build
...

Your build could be usable in F2, but in FOnline it will be totally useless and unplayable. Raise only your tagged skills, around at least 200 for energy (though energy doesn't mix well with fast shot), Do not raise science if you are not planning to be able to craft (and then you will also need repair, look at requirements for crafting professions). Steal is also usefull, but you will need around 200 too.

Special is also bad, 3Ch is enough for talking to NPCs and do quest, 4 luck is useless, take 1 or 6.
Perks: sneak perks only for a sneaker with 300% sneak, livegiver must have level 12, dodger useless, steal perks only for a steal char with 200 steal.
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Re: Character Builds
« Reply #13 on: March 23, 2011, 11:49:36 pm »

thanks Crazy, you input will probalbly be very helpful for me :)
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runboy93

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Re: Character Builds
« Reply #14 on: March 24, 2011, 09:00:10 am »

Unarmed/Melee build


There is also different ways to do that build, but this is mean to talking with shopkeepers and travel with few friends.

3. Too high melee skill (yes of course you need high skill to hit with PE1, but refer to point one. PE1 means no better criticals, it needs PE6.)
Yeah i think 160% is enough.
I got 95% hit even i'm blinded.
« Last Edit: March 24, 2011, 09:02:31 am by runboy93 »
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