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Author Topic: Nooby Island  (Read 7429 times)

Re: Nooby Island
« Reply #30 on: January 26, 2010, 08:44:24 pm »

You don't have to fight at the end. In fact, you don't have to fight at all in there.

He's right, if you have high enough charisma you can hit on Cameron and he gets all weirded out and lets you pass.
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Re: Nooby Island
« Reply #31 on: January 26, 2010, 08:46:06 pm »

Or you can steal the key.
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Re: Nooby Island
« Reply #32 on: January 26, 2010, 08:56:11 pm »

pick the lock, blow it up, disarm traps, run by them, sneak behind... any way is proper.
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Triwia:
Xeon's cow is still missing.
Web browser isn't an efficient game engine...
Amerika Sāmoa:where expected value = law of large numbers, and needs to be proven without math, as its so intuitive, one can't use it.
Re: Nooby Island
« Reply #33 on: January 26, 2010, 11:04:54 pm »

Noob island? THIS... IS... FALLOUT!!!!!!!!!!!!! *Kicks OP in sewer*

But if we doin serious talk, the hardcoreness of FOnline is the main thing that really (yeah i admit it) addicts me to it. Thus i recently did a fun alt and with proper knowledge (this means using your brains and not fucking around with broken hands) its really easy to start the game. With completly no help from others or my main, no item support, no xp boosting, no NOTHING i got that char to lvl 6 in a matter of pair of hours. Also got nice item base right there.

So what your saying, is that since you already know how to play the game, you don't need a tutorial. Quite possibly the dumbest thing I've ever heard.
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Reconite

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Re: Nooby Island
« Reply #34 on: January 26, 2010, 11:26:40 pm »

So what your saying, is that since you already know how to play the game, you don't need a tutorial. Quite possibly the dumbest thing I've ever heard.
Have you ever played Fallout 2? Because you need to own the Fallout 2 files (legally) to be allowed to play this, thus you should have played Fallout 2 before being able to play FOnline. And after playing Fallout 2 there is not much to actually learn how to play FOnline.
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Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA

ARWH. Scummers to the end.
Re: Nooby Island
« Reply #35 on: January 27, 2010, 07:05:43 pm »

Try getting through the temple with an energy weapon sniper build.
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Surf

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Re: Nooby Island
« Reply #36 on: January 27, 2010, 07:12:23 pm »

Dodge the ants and scorpions, talk you through to the dialogue with the guy at the end of the temple.
It's not that hard to be honest. ;)
Re: Nooby Island
« Reply #37 on: January 27, 2010, 07:32:10 pm »

Yeah, it ain't hard. Just awfully dull. Not as bad as being born over and over in Fallout 3, but still not great.
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Re: Nooby Island
« Reply #38 on: January 27, 2010, 07:38:20 pm »

Yeah, it ain't hard. Just awfully dull. Not as bad as being born over and over in Fallout 3, but still not great.

you know once you do it the first time you can just load your save at the vault exit and customize a new char.
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Re: Nooby Island
« Reply #39 on: January 27, 2010, 08:57:37 pm »

I was thinking about topic and I came to the conclusion:
new players should start in one city (not random city). I think the LA Boneyard is good  (no NCR, because NCR have biggest population and spawning new players in NCR will make it more crowded, while other places will be empty). Starting city should be heavily guarded and have few beginner quests like create radio or something like that. After completing quest chain player should have option to transport their char to chosen city. NPC in first city should give some advice about the game (like how to use radio, how to craft).
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Reconite

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Re: Nooby Island
« Reply #40 on: January 27, 2010, 09:05:21 pm »

I was thinking about topic and I came to the conclusion:
new players should start in one city (not random city). I think the LA Boneyard is good  (no NCR, because NCR have biggest population and spawning new players in NCR will make it more crowded, while other places will be empty). Starting city should be heavily guarded and have few beginner quests like create radio or something like that. After completing quest chain player should have option to transport their char to chosen city. NPC in first city should give some advice about the game (like how to use radio, how to craft).
Basically a "starter town". If PvP is available in this area (regardless of "heavily guarded") people will just camp it. It's fine the way it is and as for "beginner quests", you can find these in Hub, NCR, etc. (brahmin shit shovelling, shovel -> tool trade, etc.)
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Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA

ARWH. Scummers to the end.

Wichura

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Re: Nooby Island
« Reply #41 on: January 29, 2010, 02:48:10 am »

Why not just help new players, instead of creating Tibia-like islands? This is wasteland, and it is harsh as hell. Faster you learn it - longer you will survive.
But! if you want to see cities crowded with fresh meat, teach them instead of putting a bullet in their heads. They can be good soldiers, crafters, even friends in the future, but (as everyone of us here) needs help at the begining.
Leather jacket and simple gun are almost worthless for 21-lvl player having couple of spare Combat Armors, mighty weapons and tons of ammunition. The same jacket and gun, for someone who has nothing, are priceless. Think about it that way.
« Last Edit: January 29, 2010, 02:52:16 am by Wichura »
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Nie biegaj za stadem.

gordulan

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Re: Nooby Island
« Reply #42 on: January 31, 2010, 09:00:51 pm »

how about the new players spawn in one of the respawn areas where there's an NPC standing and telling all new players to come to him, there he will dispense useful advice and warnings on what to expect, no new equip, no new areas, only one npc added to the respawn areas. What do you think?
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http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1
Re: Nooby Island
« Reply #43 on: January 31, 2010, 11:15:22 pm »

Just go to NCR / Hub and ask someone for some advices. Theres always someone willing to help. And i find it better - getting help from other players than just talking to NPC.
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