Other > Suggestions
Town Control
Nice_Boat:
--- Quote from: Lexx on February 06, 2011, 09:29:48 PM ---See. I ask you to explain and come up with details. You never do it. Still you write wall of text and more wall of text.
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I did come up with details about everything aside from the actual rewards involved. What more do you want, pointing to specific people who are in my opinion appropriate to lead such factions? I don't believe that'd be appropriate - it should either be an arbitrary dev decision, or a community vote.
--- Quote from: Lexx on February 06, 2011, 09:29:48 PM ---Did we? I don't think so. At least I can't remember any. Come up with examples or let it be.
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Ares tournament - "gather round people or the event is cancelled" *some dude blows up* "THAT'S IT" *airstrikes everywhere*
Boxing event - bombings, bombings everywhere.
New Reno gangs - "yay, let's make a roleplaying event at the most popular recreational PvP arena on the server" *everybody starts wondering why are there powerbuilds killing people everywhere*
... I'm sure people will provide you with more examples.
--- Quote from: Lexx on February 06, 2011, 09:29:48 PM ---Thank you again captain obvious. I bet you 10 to 1 that such events will always either A attacks B or A defends from B. Players are trigger-happy.
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Oh, how about having them take part in an auction inside a protected city? How about having everyone come to a meeting inside the Crime Lord's hideout unarmed, with John Wayne and Keanu Reeves (GMs in disguise) guarding the entrance? Tell me how much real world money are you willing to bet and I'll take your odds any day.
--- Quote from: Lexx on February 06, 2011, 09:29:48 PM ---This is the first time you come up with details. Was it really this hard? You could have done the same already 3 pages ago.
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I wasn't aware you wanted me to go into such details.
--- Quote from: Lexx on February 06, 2011, 09:29:48 PM ---Then tell me why it was talked about GMs need charismatic characters with written down backgrounds and shit, if - now - it doesn't matter.
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I didn't talk about about written backgrounds and shit. I said GMs who'd lead those NPC-based factions would have to be charismatic and experienced enough to actually make such factions succeed while acting in accordance with the game lore when it comes to making wasteland politics.
--- Quote from: Surf Solar on February 06, 2011, 09:31:15 PM ---(...) just not with huge amount of players. (...)
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Well, there you have it.
Surf:
--- Quote from: Nice_Boat on February 06, 2011, 09:45:52 PM ---Ares tournament - "gather round people or the event is cancelled" *some dude blows up* "THAT'S IT" *airstrikes everywhere*
Boxing event - bombings, bombings everywhere.
New Reno gangs - "yay, let's make a roleplaying event at the most popular recreational PvP arena on the server" *everybody starts wondering why are there powerbuilds killing people everywhere*
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Yeah, it's the GMs/Devs fault if people are too stupid to behave to the simplest rules.
--- Quote ---Well, there you have it.
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You have what? Oh no - only a small amount of people could participate - the others were busy shooting others in random northern town XY?
If an event is designed for a smaller amount of people I won't let more people in there. Doesn't mean that it won't be repeated though.
Lexx:
--- Quote from: Nice_Boat on February 06, 2011, 09:45:52 PM ---Boxing event - bombings, bombings everywhere.
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So lining up to get them into the building is "following a specific chain of pre-designed actions in an open environment" that leads people to bomb up each other?
--- Quote ---Oh, how about having them take part in an auction inside a protected city?
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Wow, sounds cool! What to sell? Everyone has everything, after all. Giving out power armors to gain attention? That's kind of lame. Also I see various problems:
- Do players sell it on their own?
- How to make sure payment between buyer and seller will work out good?
- Will the stuff get stashed somewhere or the players keep it? Will the players have it with them or bring it later? If first: It could get lost fast.. thief, bomber,... if second: How to make sure buyer / seller stuff works out good?
- How to clean up the possible chaos that can happen with many players in a small area? We only have a more or less short perception-range.
- What if a big group of players shows up and attacks everyone? We remember: protected town != 100% secure town. The whole event could go down the shitter 2 minutes after it started. Or even before it started at all.
--- Quote ---How about having everyone come to a meeting inside the Crime Lord's hideout unarmed, with John Wayne and Keanu Reeves (GMs in disguise) guarding the entrance?
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For what? To have players there? Also a GM can only overwatch so-and-so many players. It's fiddle-work to check everyones inventory for explosives and other weapons. A mass of players can't be hold back by a GM.
--- Quote ---Tell me how much real world money are you willing to bet and I'll take your odds any
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How much will you bet? I am tensed to see how the outcome in your FOnline game will be.
--- Quote ---I wasn't aware you wanted me to go into such details.
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Of course I wanted, that's what all the fuzz is about. Talking about loose things is like talking about nothing. Getting straight points is what matters. You write about this and that and the other thing needs to be like this and that and the other thing. But you never have been specific. Your nice list a few posts ago about what to do (1. think about something not complex, 2. keep it simple. ...) is something my 2 years old nephew can come up with. It's common sense and therefore not helpfull in this discussion.
Imprezobus:
--- Quote from: Nice_Boat on February 06, 2011, 09:22:40 PM ---
Forum post:
- indication of a rumour of a group of treasure hunters setting of to get a weapons cache with hi-tech stuff
- the group got ambushed at the site by Nasty Robots, they're working at the base mainframe to turn them off
- there's a Mysterious Dude having remote access codes to Nasty Robots' mainframe scheduled to arrive somewhere in the NCR
- the scenario starts at 2.14.2011 GMT 18.00
Carrying it out:
- spawn some nice weapons and a few human NPCs at low level mariposa
- spawn some Nasty Robots at mariposa entrance
- have a GM masquerade as one of the Nasty Robots at mariposa entrance, make him airstrike the shit out of anyone willing to force his way in
- have a GM masquerade as The Mysterious Dude in the NCR, make him roleplay, he wants 10k caps for access code card, radio frequency to transmit them to Nasty Robot GM (so he doesn't airstrike the Chosen Group) and a password
- the group has the code, transmits it - but whoops, the trapped bounty hunters screwed something up, the airstrike bot-GM is out of the picture but the remaining Nasty Robot critters are still in place and the mainframe is sending information about defences being deactivated on all frequencies (server announcement, perhaps a few times)
- the group that got to the Mysterious Dude first has a headstart, but at that very moment every single wasteland faction is hell bent on getting to mariposa as fast as possible
- they probably go in, defeat the Nasty Robots and get their hands on their equipment
... and from now on god knows what happens next. Probably there's a series of ambushes, a lot of confusion and most likely everybody has a chance to take a shot at the reward. Hell, even a loner might sneak in and snatch a gun or two. Everything's done using same mechanics as the notorious Zombie Defence events, a forum post and some basic roleplaying.
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its the part which Id comment as being made by cpt. Obvious the most, I can get myself shocked enough thats the one you like the most.
Nice_Boat:
--- Quote from: Lexx on February 06, 2011, 09:55:49 PM ---So lining up to get them into the building is "following a specific chain of pre-designed actions in an open environment" ... tell me, how should we get them in the building? Teleporting everyone in one-by-one, so they stop bombing up the folks?
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Either accepting the bombings or realizing that having such an event run undisturbed is impossible would be a feasible conclusion.
--- Quote from: Lexx on February 06, 2011, 09:55:49 PM ---Wow, sounds cool! What to sell? Everyone has everything? Giving out power armors? How cheap...
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How about buying a daughter of an NCR diplomat captured by raiders in order to later use her to blackmail him to gain leverage on the NCR Rangers GM-led faction? Have you ever ran a real life RPG session? You seem to be lacking interesting ideas as far as creating or modifying narrative is concerned.
--- Quote from: Lexx on February 06, 2011, 09:55:49 PM ---For what? To have players there?
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Let's see... they could be trying to convince him to let them guard Mordino's copious jet transport scheduled to hit the streets in Reno? Some of them may be trying to earn some caps to buy muties for TC, some might want to double-cross the mafia and hit the stash themselves while others might've been coerced by VC representatives to hand it all over to them in return for a temporary cease-fire in TC.
--- Quote from: Lexx on February 06, 2011, 09:55:49 PM ---How much will you bet? I am tensed to see how the outcome in your FOnline game will be.
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Weren't we supposed to bet on me creating an in-game situation during an event where fighting wouldn't be an advantageous option (or wouldn't even be involved for that matter)?
--- Quote from: Lexx on February 06, 2011, 09:55:49 PM ---Of course I wanted, that's what all the fuzz is about. Talking about loose things is like talking about nothing. Getting straight points is what matters. You write about this and that and the other thing needs to be like this and that and the other thing. But you never have been specific. Your nice list a few posts ago about what to do (1. think about something not complex, 2. keep it simple. ...) is something my 2 years old nephew can come up with. It's common sense and therefore not helpfull in this discussion.
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So you want me to write event scenarios? Because that's what you end up asking me for if I am to get any more specific. Same with NPC-based GM-led factions - you want me to select the candidates and make faction rewards lists? Because again, that's what's left if I were to get into more detail - and doing that would be pointless if you disagreed with the very idea of having GM-led player based representations of NPC factions in the first place.
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