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Author Topic: Mercs & militia are imba?  (Read 11996 times)

Daro

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Re: Mercs & militia are imba?
« Reply #60 on: January 22, 2011, 02:23:15 pm »

Well if the players are so good, they should use their skills.
And they use it. It's even possible to win solo fight against 5 muties. But in your opinion one player = one mutant.

avv

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Re: Mercs & militia are imba?
« Reply #61 on: January 22, 2011, 02:25:49 pm »

And they use it. It's even possible to win solo fight against 5 muties. But in your opinion one player = one mutant.

So if players can micro mutants alone, what's the problem? Instant deployment and instant shooting? Sounds more like problem in combat mechanics overall.
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Crazy

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Re: Mercs & militia are imba?
« Reply #62 on: January 22, 2011, 02:47:19 pm »

So if players can micro mutants alone, what's the problem? Instant deployment and instant shooting? Sounds more like problem in combat mechanics overall.

It's a problem of instant mercenary reaction... Just add 2 sec delay before shooting, and impossibility for mercs to get out of a town map while in combat.
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DocAN.

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Re: Mercs & militia are imba?
« Reply #63 on: January 22, 2011, 03:05:14 pm »

...and impossibility for mercs to get out of a town map while in combat.

I think it would solve the problem, and maybe 1sec delay.
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Graf

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Re: Mercs & militia are imba?
« Reply #64 on: January 22, 2011, 04:17:00 pm »

I think it would solve the problem, and maybe 1sec delay.
Yeah, 1 sec is ok, so it should be like that.
fixed  :) Thx to Sarakin.
« Last Edit: January 23, 2011, 12:44:59 pm by Graf »
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Sarakin

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Re: Mercs & militia are imba?
« Reply #65 on: January 22, 2011, 04:57:50 pm »

Yeah, 100 msec = 1 sec is a normal ping for a regular player so it should be like that.

http://en.wikipedia.org/wiki/Millisecond  ;)

Im for what Crazy suggested
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Re: Mercs & militia are imba?
« Reply #66 on: January 22, 2011, 06:26:32 pm »

And they use it. It's even possible to win solo fight against 5 muties. But in your opinion one player = one mutant.

You dont understand what he mean.
It depends on situation...
Of course you can camp in building alone and wait for them with avenger and kill one by one but its hard when you fight with enemy and enemy merc comander spawning on ur ass and there is nothing  about skills or merc is robo brain and player is human ...
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Daro

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Re: Mercs & militia are imba?
« Reply #67 on: January 23, 2011, 01:54:39 am »

So use your brain and try to avoid exit grid. Merc and muties sacks inside town.

Michaelh139

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Re: Mercs & militia are imba?
« Reply #68 on: January 23, 2011, 02:52:22 am »

...and impossibility for mercs to get out of a town map while in combat.
After i saw this suggestion and others who agree I now know for a certainty that most people here complaining have never ever ever ava nuva used a leader build before.  Shame on you.

Reasoning:  Having followers and travelling across the map, when your forced into encounters, 90% of the time your running out, and your followers suffer damage from whatever hostile npcs were in that encounter, (Combat timer)  so if this would be implemented, NO ONE, (and i mean no one) would ever use leader builds, ever, again.
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Ganado

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Re: Mercs & militia are imba?
« Reply #69 on: January 23, 2011, 02:55:23 am »

It could only apply to towns.

The one second delay also would be a nice touch.
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Michaelh139

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Re: Mercs & militia are imba?
« Reply #70 on: January 23, 2011, 03:00:36 am »

It could only apply to towns.
Same situation to a degree, if anyone of you or your mercs get hit by someone or something, all your followers will instantly attack that threat, giving people a chance to grief leaders by forcing combat timer on all mercs continuosly.

Sure, you could get out, but just because some prick decides to shoot one of your followers your mercs would already be dead because none of them could escape. (gives people time to have their guys rush you if your on other side of map or on worldmap) which wouldn't be the case with a group of 5 players because just because one is shot the others could escape.

Stop all actions would not be an effective enough come-back at this, because as we all know follower reactions are instant, so a player could not possibly tell his followers to not shoot so they dont get bumrushed from not being able to run away, its almost like...  turning the tables 360 degrees, your not fixing the problem your only making putting it down on someone else.
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Crazy

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Re: Mercs & militia are imba?
« Reply #71 on: January 23, 2011, 03:09:19 am »

I've already played a leader (not much but still), and it's why I've said "town maps". And I really think it's part of solution, with more reaction time.

Quote
giving people a chance to grief leaders by forcing combat timer on all mercs continuosly.

Oh, and when people don't want a player to leave, they grief by keep shooting him and forcing his combat timer continuosly!

...

No, really, why the hell mercs could get out while in combat when players can't? It's only lead to abuse, cause you can enter and get out immediately, all your mercs shot, made kills, and even if they have been shot they survive, get out, and you can peacefully heal them on WM, before striking again.
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Michaelh139

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Re: Mercs & militia are imba?
« Reply #72 on: January 23, 2011, 03:14:34 am »

5 players, one gets shot, would the other four players shoot IMMEDIATELY after that one player is shot, even if there is 20 people also, and exit grid is close by?  No... they would run like hell.

as a leader, you dont have that choice to leave the poor bastard who got shot behind, all your followers would instantly attack and they're all dead just like that.  Yeah, I said "dead just like that", but like i also said, your not fixing the problem with that, your only turning the tables on someone else with similar method, which will only lead to similar discussions, except leader builds will be suffering.
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Lordus

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Re: Mercs & militia are imba?
« Reply #73 on: January 23, 2011, 11:34:19 am »

1) 1 second reaction delay is too low. 1 second is in most cases time that you even notice that somebody spawn few hexes near you.. and until you choose the adequate reaction (run, attack, ..) you are almost death.

2) I think that delay should be equal to time, that your build needs to full reload APs. it is cca 5 seconds. So you would have time to run away or to eliminate enemy.

3) Again, its purpose is to eliminate abuse of instakill ability of mercs spawned in the middle of enemy group at spawn points. Players deserves possibility to react (defense, run away). We dont use fast relogs, every death by this mutants means game over. In opposite to merc leaders, that use supermutants as an artilery.

4) But this would not solve situation, where enemies would spawn i.e. 10 mercs at one time, or few seconds after.. You would not have a time or would not have a knowledge of which merc was spawned first, so it would cause the same mess like now, but cost of mutants would be little higher. So again, NO ACTIVE APROACH, again passive releasing and forget like now.

5) So set the game mechanis to level, that YOU HAVE TO CARE about your mercs, mutants, if you want to fully maximize their combat ability. Check area first (by sneakers,...). Eliminate basic threat and after this, deploy your mutants. Or prepare your muties to battleground before fight. No insta teleports with deadly ability into the group of enemies. This have nothing to do with gamebalance.

6) Set the game mechanics, that mercs would have to fight IN CITIES, NOT IN SPAWN ZONES only.
 Only our aversion to fast and dual logging does not lead to situation, where the combat is only about artilering enemy artilery...
« Last Edit: January 23, 2011, 11:36:33 am by Lordus »
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_Youkai_

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Re: Mercs & militia are imba?
« Reply #74 on: January 23, 2011, 12:08:57 pm »

I think Michael is right.
Leader build will be not playable anymore.
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