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Author Topic: Mercs & militia are imba?  (Read 12065 times)

Shangalar

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Re: Mercs & militia are imba?
« Reply #30 on: January 21, 2011, 12:17:53 pm »

If u dont want to die because of our mercs buy yours mercs. We play the same game. Everyone got access to the same things so whats the problem? When WWP had Redding u had militia. We killed them and than killed u. It wasn't easy and he had to make a brainstorm to create a tactic. When we have Redding defended by militia u started to open new threads, another and another, everywhere and everywhere. I dont remember whining Chosen Soldiers, i dont remember whining Red Dots and i dont remember whining Rogues. Every time u got a problem with something u WHINE. STOP doing this or just stop calling us KIDS. Who is kid here? Guys FFS. CHILLOUT.

We do not have 15 players ready at eleven o clock, we dont put gauss and RL mercs in the militia, we dont use proxies to win.... you didnt make tactic at all, you just waited us to be working or sleeping to attack. Come on, find another argument.
« Last Edit: January 21, 2011, 12:20:25 pm by Shangalar »
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Graf

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Re: Mercs & militia are imba?
« Reply #31 on: January 21, 2011, 12:26:12 pm »

It's a matter of how much people are in your gang, how much freetime you got and how much equipment (armor, guns, ammo, mercs) you have. Only when these factors are equal between two gangs, actual tactics start to matter.
First - you didn't read my post completely
Second - tactics ALWAYS does matter, ESPECIALLY when both sides have a different power. Remember any real special forces unit. They ALWAYS fight in non-equal conditions. They have a few people, while enemy usually have much more.
We do not have 15 players ready at eleven o clock, we dont put gauss and RL mercs in the militia, we dont use proxies to win.... you didnt make tactic at all, you just waited us to be working or sleeping to attack. Find another argument.
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DocAN.

  • Testing FO: Reloaded
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Re: Mercs & militia are imba?
« Reply #32 on: January 21, 2011, 12:31:17 pm »

we dont put gauss and RL mercs in the militia,

You are just to lazy, as you can see we puting Comabt slaves in milita, make a slaver, craft some robes, catch some Slaves, then kill some muties under NCR, take RL from them, give this RL to Combat slaves, put them in milita.
Gauss Milita = You buying normal milita, if he have spear or other crap weapon, you have to kill him, then you doing the same till you get what you want.

Stop crying, and start working
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manero

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Re: Mercs & militia are imba?
« Reply #33 on: January 21, 2011, 12:34:26 pm »

We do not have 15 players ready at eleven o clock, we dont put gauss and RL mercs in the militia, we dont use proxies to win.... you didnt make tactic at all, you just waited us to be working or sleeping to attack. Come on, find another argument.

Gauss mercs? Where i can buy em? U do not use proxies? Why should i believe u? We didnt make tactic at all? Man... u forgot monday evening/night? U had fail action in broken hills and this is why u went to sleep:

http://fodev.net/forum/index.php?topic=12810.0

Since that action u cant recapture Redding and BH.

PS. I think that u dont have caps for better militia and mercs and this is the reason why u are angry. What does it means? That u are not well organised. And just like DocAN said ...start working!
« Last Edit: January 21, 2011, 12:40:19 pm by manero »
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avv

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Re: Mercs & militia are imba?
« Reply #34 on: January 21, 2011, 12:36:44 pm »

avv-> fo isn't a game of rock, paper, scisors where one beats another. It's not chest where the best player wins. It's like poker where you bet with your own money, you can have a good hand but if you don't have the money you've lost.

Is this a quote from developer?
If fonline is like poker, how do you explain that some players do significantly better in hinkley than others?
Or some gangs manage to beat others with good teamwork? Sounds like skill to me.
 
Fo would be a game of skill only if all had the same level, teams would be equal and all weapons, armor, ammo, drugs for free. Like in Quake.

Sure, but that's not where to aim. How to turn fonline into game of skill: have more functions available in combat. Right now we got run and shoot as default. Good micromanagement skills aren't just good enough to defeat a better armed enemy.

tactics ALWAYS does matter, ESPECIALLY when both sides have a different power. Remember any real special forces unit. They ALWAYS fight in non-equal conditions. They have a few people, while enemy usually have much more.

You're free to try beat a brotherhood armored minigunner while you're wearing jacket and flamer. I'd like to know what tactics are going to use to defeat him.
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Re: Mercs & militia are imba?
« Reply #35 on: January 21, 2011, 12:42:16 pm »

Manero your last reply was to me ? If yes so i didnt whine anywhere about thing that you kicked TTLA and CS in Redding.

I just simple responded to this topic that militia is impossible to kill when you have some 6 players, and these mutant insta kills is just stupid thing.
It doesnt matter how many caps they cost, or that i can buy them too. Its not different. If i will spawn them, my enemie will just disappear.

And stop talking with me that i am someone from TTLA or CS or whiner. Its just my opinion about current situation
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manero

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Re: Mercs & militia are imba?
« Reply #36 on: January 21, 2011, 12:43:48 pm »

U could ask me by PM. No Holo it was not reply to you. I like u and u are not whinner. My post was just under your.

Graf

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Re: Mercs & militia are imba?
« Reply #37 on: January 21, 2011, 12:53:41 pm »

You're free to try beat a brotherhood armored minigunner while you're wearing jacket and flamer. I'd like to know what tactics are going to use to defeat him.
This way you said it's very hard, almost impossible to win with any tactics 1 vs 1, but in a different case tactics does matters.
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avv

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Re: Mercs & militia are imba?
« Reply #38 on: January 21, 2011, 01:00:20 pm »

This way you said it's very hard, almost impossible to win with any tactics 1 vs 1, but in a different case tactics does matters.

That's the exact point why I started this thread. Better equipment has significant role in combat. I don't deny that teamwork and group management aren't required but they can be simply overpowered with great ammounts of better gear and freetime.
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Lordus

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Re: Mercs & militia are imba?
« Reply #39 on: January 21, 2011, 01:01:38 pm »

Mercs problem:

 There is not any defence against mercs like muties, if they are used like ARTILERY. So what is the point of all game, preparing stuff, making tactics, of one polish proxy cheater could ruin entertaiment in few seconds. Why there is a balance across major combat skills, when this does not matter when you challenge artilery?

 What is realistic on fact that you die because some 5ns latency firepower spawn few hexes near you? And comparsion with player CA and avenger is nonsene. If you spawn with your main avatar, you risk immediate death and than 2-5 minutes regroup (IF YOU DONT CHEAT). You dont risk ANYTHING with supermutants leaders, YOU DONT NEED TO CONTROL THEM, you can HARVEST THEM FOR FREE, you RUIN REAL PLAYERS PVP SESSION.

 No, this mercs ARTILERY is absurd.

 X

 I dont have anything about merc leaders.. But if you have to use them like your primary avatar in the cities.

 This is PVP, not PVE. Use mercs if you want, but USE them! CONTROL them!

 I am very calm, because i already left this server and i will return when PvP will have sense for players, who wants to challenge another real players, not game mechanics abusers..
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avv

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Re: Mercs & militia are imba?
« Reply #40 on: January 21, 2011, 01:09:24 pm »

What is realistic on fact that you die because some 5ns latency firepower spawn few hexes near you? And comparsion with player CA and avenger is nonsene. If you spawn with your main avatar, you risk immediate death and than 2-5 minutes regroup (IF YOU DONT CHEAT). You dont risk ANYTHING with supermutants leaders, YOU DONT NEED TO CONTROL THEM, you can HARVEST THEM FOR FREE, you RUIN REAL PLAYERS PVP SESSION.

5 muties also cost more than CA and avenger, so obviously CAvenger risks more. But honestly, can't you see it: it doesn't matter how the mutants act or what do they do to pvp. What matters is that the leader bought the mutants with caps because he had enough caps. He bought power. He uses this power to bring down enemies. This is how pvp works in most cases.
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Heckler Spray

  • former Orphans' member, now in TTT Lawyer Agency
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Re: Mercs & militia are imba?
« Reply #41 on: January 21, 2011, 01:17:30 pm »

I wouldn't say artillery, because in real life, artillery can't shoot from point blank range, soldiers don't want to commit suicide.
These mutants are more like berserkers troops.
Maybe it should be changed, make them "smarter" (don't know if it's possible), and make them change their weapon when they are at close range.
No more massive spawn at exit grid.
This way, PvP with this kind of mercs would stay interesting without being overpowered.
There still is the "instant-kill at spawn" problem, though.
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Lordus

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Re: Mercs & militia are imba?
« Reply #42 on: January 21, 2011, 01:25:03 pm »

5 muties also cost more than CA and avenger, so obviously CAvenger risks more. But honestly, can't you see it: it doesn't matter how the mutants act or what do they do to pvp. What matters is that the leader bought the mutants with caps because he had enough caps. He bought power. He uses this power to bring down enemies. This is how pvp works in most cases.

 Problem is, that BALANCED game should have countermeasure against every possible threat. If you have biggunners on plains, use snipers. If you have snipers in streets, use biggunners. If you have snipers x snipers at planes, better tactic and manouvering or number win. If you have big gun x big gun in streets, better tactic, manouvering, numbers win.

 If you have players on main street in Redding, you are instakilled without any possible chance to defend. Killed by polish boy with proxy and mutant leaders. Whats point od this kind of PvP. I want challenge real players skill, not stupid game mechanic abusers.

 Spawnkill using ARTILERY is mechanics abusing.

 Try to implement this in games like WoW (i did not played it ever) or TF2, or whatever and look at reactions. Seriously, i have own selfrespect to not be a toy or puppet for polish teen game mechanics abusers. Until this will be fixed, i dont see any point to play PvP and in fact to do one reasonable thing for old Fonline player.

SOLUTIONS:
 temporary invulnerability (like in second era), negative karma for every your merc you lost (but still lvl1 leadership abusing), temporary freeze of mercs entering cities (so defenders could DEFEND),....
« Last Edit: January 21, 2011, 01:29:09 pm by Lordus »
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avv

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Re: Mercs & militia are imba?
« Reply #43 on: January 21, 2011, 01:34:28 pm »

Problem is, that BALANCED game should have countermeasure against every possible threat.

In the end this game is balanced on people's freetime. More time = more stuff. More stuff = more power. If your enemy has lots of time, you defeat it by having even more time.
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Re: Mercs & militia are imba?
« Reply #44 on: January 21, 2011, 01:58:56 pm »

I exacly know what packs of mutants can do during TC. Most of maps got some points where as team who take city got great defence points which are just impossible to defeat. Another team who want to attack them without mercs can only defeat or just back to map. As Lordus said for example in Redding. It would be only PvP fights if all gangs wont use mercs or superms will be deleted from TC. But then it will be problems like some  X gang when lost with other Ygang will try to make alliance and simply swarmed.
PS. Yes last battles are like starcraft game... i think it not problem for other team to buy 40super mutants too but do all really want fights like this ?
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