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Mercs & militia are imba?

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naossano:
I think your point is about the fonline2238 whole gameplay.

In fonline, when you have something, it took generally time to get it. (the char, the stuff, the strategy, everything)
In the opposite, you can lose them quickly.

Which needs you to take a real care about everything you bring outside your base, outside your bank account. It's not only about TC, but the entire game system.

I think it is a purpose on itself. Am i wrong ?

avv:

--- Quote from: naossano on January 24, 2011, 06:24:34 PM ---I think your point is about the fonline2238 whole gameplay.

In fonline, when you have something, it took generally time to get it. (the char, the stuff, the strategy, everything)
In the opposite, you can lose them quickly.

Which needs you to take a real care about everything you bring outside your base, outside your bank account. It's not only about TC, but the entire game system.

I think it is a purpose on itself. Am i wrong ?
--- End quote ---

It's ok when only npcs are involved but gets trickier when you deal with players. Players have right to defend themselves and deserve a chance to not to get wiped out just like that. They should also deserve a chance to outmatch each other with skill. Or at least that's what many succesful games are based on. If players outmatch each other with time, it's automatically unbalanced for others. That's because you can infinitely increase your power along with time, but skill has a limit. Even with hundreds of hours of training you can't get as powerful as by grinding for hundreds of hours.

Games that involve hoarding resources and then bringing those resources against other players have either of the following:

- Guaranteed safe places where players simply cannot harm others, but can participate in activities.
Or
- Chance to impair other player's resource gathering process. Unlike in fonline, where you can't rob enemy's bank or intervene his grinding process.

Only the latter one would suit fonline but there is funnier way to help the situation. Increase the ammount of how much skill has weight in the actual pvp event.

Ulrek:
Hey... thats an idea. bank robbery... interest wouldn't be the easy way to getting your own private army as much.. *evil grin*

<,..,<

-Ulrek-

wezu:
avv- you may have a point there but I don't see any suggestions on how to make these mythicall skills part of the game.
What skills should that be? Must I panint a picture to shoot from a in game gun? Or dance the flamenco to craft ammo? Maybe solve a sudocu to make a headshot?  Halfcircle rigth + hi punch? Forward, back, down, lo-kick, hi kick, lo punch, hi punch+down. 4 HIT COMBO!!

Wrong game.

avv:

--- Quote from: wezu on January 28, 2011, 11:05:57 AM ---avv- you may have a point there but I don't see any suggestions on how to make these mythicall skills part of the game.
What skills should that be? Must I panint a picture to shoot from a in game gun? Or dance the flamenco to craft ammo? Maybe solve a sudocu to make a headshot?  Halfcircle rigth + hi punch? Forward, back, down, lo-kick, hi kick, lo punch, hi punch+down. 4 HIT COMBO!!

Wrong game.

--- End quote ---

Fallout tactics and Jagged Alliance 2 would be good examples to start with.

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