Other > General Game Discussion

Mercs & militia are imba?

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Ayuta:

--- Quote from: Daro on January 23, 2011, 01:54:39 AM ---So use your brain and try to avoid exit grid. Merc and muties sacks inside town.

--- End quote ---

Use your brain and stop post such stupid posts. How some gang can defend their city if enemy start timer for example camp with 5players in broken hills behind the gate and got support of 20 mutants from main entrance and other team from wm? The only possible way is to let enemy take your city and then retake it back but its bad too.

naossano:
Other nerfing possibilities.

1 disallow dual logs for good, or make it simpler to use. So, the dual log cheaters wouldn't have the upper hand. No one or everyone could use it. Not just hackers or multi-computers guys.

2 Put larger differences between lvl 1 leader and lvl 21 leader. (more mercenaries, shared perks, level caps to buy them, wathever)

3 Make a delay in which the mercenaries can't  either shoot or been shot. (so, theire freezing won't hurt them)

4 Don't allow supermutants (and brahmins) to enter cars. It is unrealistic, and too much unbalanced to make them move on wm so quickly

5 Make your mercenaries level up, before using them in Town Control. (so, they wouldn't be so strong, just after been bought)

avv:

--- Quote from: naossano on January 24, 2011, 01:24:20 PM ---1 disallow dual logs for good, or make it simpler to use. So, the dual log cheaters wouldn't have the upper hand. No one or everyone could use it. Not just hackers or multi-computers guys.
--- End quote ---

Even if you disallow dual logs, there'd be a guy waiting for an order to spawn muties.


--- Quote ---2 Put larger differences between lvl 1 leader and lvl 21 leader. (more mercenaries, shared perks, level caps to buy them, wathever
--- End quote ---

This would be a possible solution, but it has to be made sure that playing as leader is also enjoyable so that it's not going to be just a mutant APC-alt. In addition lvling takes only time and everyone has time, unlike skill.


--- Quote ---3 Make a delay in which the mercenaries can't  either shoot or been shot. (so, theire freezing won't hurt them)
--- End quote ---

This sounds viable.


--- Quote ---4 Don't allow supermutants (and brahmins) to enter cars. It is unrealistic, and too much unbalanced to make them move on wm so quickly
--- End quote ---

Doesn't really directly affect to the feared spawn'n'shoot.


--- Quote ---5 Make your mercenaries level up, before using them in Town Control. (so, they wouldn't be so strong, just after been bought
--- End quote ---

Again, takes only time.

naossano:
My point is to stop the using of lvl1 alt characters created only by proxy players, to put an abusive number of super mutants in TC.

If you want to use a leader on TC, play it before, by leveling the char and levelling the follower. So, it won't just be a dual screen and a few millions caps, but a real leader player, who worked enough to make his artillery strike possible. So, he would have used as much ressources, as the PVP big gun, got skilled, in order to level up himself, and his followers, and play only his leader the during the Town Control. Problem solved.

I don't care if there is supermuties spawn. There also could be tank in the battleground, as long as there is a pilot character, and a firer character in it.

What is questionnable is the fact you can use them too much easily if your faction has caps, and dual log proxies.
Building a group of supermuties should be a work on itself, with players dedicated to it. (if you don't like merc leader, don't play them)

avv:

--- Quote from: naossano on January 24, 2011, 03:48:04 PM ---So, it won't just be a dual screen and a few millions caps, but a real leader player, who worked enough to make his artillery strike possible. So, he would have used as much ressources, as the PVP big gun, got skilled, in order to level up himself, and his followers, and play only his leader the during the Town Control. Problem solved.
--- End quote ---

This is the reason I started the topic in first place. Players think it's completely okay to receive great ammount of power by spending lots of time outside the actual pvp event by gathering resources.


--- Quote ---I don't care if there is supermuties spawn. There also could be tank in the battleground, as long as there is a pilot character, and a firer character in it.
--- End quote ---

And I wouldn't care if you could buy a nuke with 1mil caps, launch it with 300science char and blast the whole server. The player had the right char and paid the caps, so he deserves results right?


--- Quote ---Building a group of supermuties should be a work on itself, with players dedicated to it. (if you don't like merc leader, don't play them)
--- End quote ---

And now I can disagree. I'll try to explain plainly. In my opinion it is bad designing if players are rewarded excessively from dedicating lots of time on getting material and then using it against someone. The reason why is that when you use for example mutants against someone, it's not fair because that someone wasn't involved in the process it took for you to get the mutants. This person couldn't prevent you from gathering the resources but he has to deal with the outcome of your dedication.
Fairer option would be if more dedication was required inside the actual pvp event, rather than outside it. Surely dedication is required but only when builds, players numbers equipment are close to even.
I'd really like to get some answers to this, because what I just wrote above was the partially reason this topic was started.

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