My suggestion would be to split doctors profession into two parts(Like Gunsmith BG and sg): simple doctor and doctor scientist.
Simple doctor would be as normal doctor now, all 3 profession levels would be the same, and same craftable items would stay.
And doctor scientist would level up like this:
1 profession level requirements: IN 7 + First aid 50% + Doctor 40% + Science 80%
Craftable items:
Jet 4x fruits, 3x meat jerky 1x empty jet canister Tools - workbench
Jet Antidote 4x fruits, 1x jet Tools - workbench and big book of science
Doctors Bag 2x metal parts, 1x fiber, 1x Junk Tools - workbench and first aid book
Med Biogel 1x meat jerky 1x wood 1x rot gut Tools - medical terminal and chemistry journals
2 profession level requirements: IN 8 + First aid 65% + Doctor 50% + Science 110 %
Craftable items:
Paramedics Bag 3x metal parts, 3x electronic parts, 3x fiber Tools - medical terminal, first aid book and chemistry journals
Dermal Impact Armor Combat armor Tools - medical terminal, first aid book and big book of science
Phoenix Armor Implants Combat armor Tools - medical terminal, chemistry journals and big book of science
3 lvl profession level requirements IN 10 + First aid 100% + Doctor 80% + Science 140%
Craftable items:
Dermal Impact Assault Enhancement Combat armor Tools - medical terminal, first aid book and big book of science
Phoenix Assault Enhancement Combat armor Tools - medical terminal, chemistry journals and big book of science
For those who dont know what the implants in fallout are:
http://fallout.wikia.com/wiki/Gain_combat_implantsHow would it work?
Well lets say 2nd level doctor scientist with combat armor go to vault citys medical terminal, selects dermal impact armor on fix boy,
and then fix. He gets implant who would look in inventory like lets say this:
http://www.stgfc.com/F2/ot/redmemorymodule.JPG . Now our doctor can sell
the implant or use it hisself. That would look like this, dude with the implant goes to a doctor with "OI" doctor (in Redding, San Francisco or Vault
city) pays nice amount of cash, and iproves his resistance. Implanting yourself 'Dermal Impact Assault Enhancement' or 'Phoenix Assault Enhancement'
would permenantly cost you 1 charisma (drugs like mentats wont work here) and players who have only 1 charisma could not have those implants. And of course
to get implants made with level 3 profession you need to have level 2 implants implanted in you.
Why we need implants?
Well everyone knows that big guns like miniguns are overpowered guns in fonline, because many people dont use armor in wasteland, and those who use
usually use leather jacket or armor so they still suck against miniguns. So overpowered big gunners would be more even to every other profesions
specialists. Another reason is that 99% of killers have 01 charisma, so they wont be enable to get better implants and thus player killing for them
would be more tough task and for the same reason more players would chose now unpopular charisma.
What do you think about alternative doctor professions idea?