As the title said, I was wondering why we don't have more possibilities to raise our characters armor class and resistances. As it goes about everyone have a 95% chance to hit in about every situation.
Obviously that'd be an important change to pvp balance, this need to be discussed as well. Please note this is a purely personnal point of view, gladly open to discussion, and in no way i pretend having greater or better knowledge of how to make a "better" pvp.
Basically, I think that, as a guideline, a maxxed up character for accuracy, with the best combination of skills,stats,traits,perks,gear,drugs and in the best conditions, should not have more than 66% chance to hit a maxxed up character for defense with the best combination of skills,stats,traits,perks,gear,drugs and in the best conditions( IF, raising accuracy and defense were to cost the same to max up).
What we could do to give possibilities to raise defense:
-raise armor class with the skill unarmed, as this suppose a better and more agile use of movement and body(even with an active weapon!)
-raise armor class with the skill stealth, as this suppose a better use of movement and available cover
-add a new class of items: shields. of two kind, the junk shield (think a bin lid, roadsign....) and the riot shield. when in active hand, it raises AC and resistances. could work with the skill unarmed or melee.
-add/enable perks that raise defense
open to discussion!
edit:added the part about the 95% chance to hit.