Other > Suggestions

Nerf running buff walking

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avv:

--- Quote from: Crazy on January 14, 2011, 04:00:29 PM ---Having more static game is not good IMO.

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Actually if flanking and rear attacks were supported more, the gameplay would be even more fast paced and tactical because groups would have to mind all directions and try to attack their enemies from the least guarded direction. If the enemy knows to expect you, they will strike you hard withthe prepared aps from stationary position, reduces the effectivity of bumrushing.


--- Quote from: Sarakin on January 14, 2011, 04:16:15 PM ---Your solutions are pretty complicated, I doubt they would be applicable in near future.
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You know simple fixes fixes just may not exist in this matter. Our pvp lacks strategic elements, the actions available as default are running and attacking. If I suggested crouching and prone positions, they wouldn't be any less complicated but still would make sense.


--- Quote ---On the other hand, I agree that walking should have some benefits, but I think we need different approach. Like implementing stamina bar from D2. Or promoting walk feature more f.e. with less visibility (making less noises, less erratic movements) / higher AC.
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Your solutions aren't less complicated, no offense. Stamina would make group managing harder because chars with low stamina would lag behind. In the end, what purpose would it even serve if certain players couldn't run nonstop? It would too slow down gameplay because players had to stop and rest but without tradeoff. If running took your aps, the tradeoff is that when you run, youre fast but unprepared.

What comes to walking silently, first we should be able to hear players behind walls fallout tactics style, and even then then the original suggestion wouldn't cross with that idea. The reason why a walking player would have more aps is that he is more prepared than a running dude.

LagMaster:
NO

i think if we put an AP regen on the walkers this will be good

avv:

--- Quote from: LagMaster on January 14, 2011, 05:54:26 PM ---NO

i think if we put an AP regen on the walkers this will be good

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This would make snipers overpowered because they could fire a shot and keep walking away.

Sarakin:

--- Quote from: avv on January 14, 2011, 04:55:59 PM ---Stamina would make group managing harder because chars with low stamina would lag behind. In the end, what purpose would it even serve if certain players couldn't run nonstop? It would too slow down gameplay because players had to stop and rest but without tradeoff. If running took your aps, the tradeoff is that when you run, youre fast but unprepared.

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Well its matter of balance. Stamina would be derived from endurance, but no one said, that low endurance would mean low stamina, thus being almost unable to run, it would be just lower, meaning you cant run around whole map all the time. Or stamina could be the same for all, but regen could be affected with endurance.

Youre forgetting about key element of PVP - rushes. If group of people is rushing towards the enemy, they cant afford stopping next to them and waiting for APs. Even now is rush one of the most complicated move to make in pvp.

LagMaster:
or make like in Runscape, have 100 run points that recharge

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