Other > Suggestions
Nerf running buff walking
avv:
This should make combat more interesting.
Every time you choose to run, your aps are reduced to zero. When you start walking, your aps are halved.
It'd also be better if ap regen was faster for low ap players, it's pretty unfair that in addition to having high ap the ap regen is also faster.
What good would this do?
It reduces the effectivity of high damage & high ap cost weapons such as snipers, miniguns, plasma rifles and rockets but buffs fast shot low dmg guns. In addition it provides some strategy to moving and fixes certain retardness in pvp. For example if a dude shoots me and I don't manage to shoot him before he's behind a cover I can just go after him with fulls aps because he has low ap and can't shoot me. I can freely chase him and burst him from point blank.
This would encourage camping as raw version but there are ways to fix that aswell.
On this basis shotguns and pistols could be made more useful. For example shotguns could pre-regenerate 1 aps during running and 2 during walking, aswell as pistols.
Sarakin:
As you said, this would encourage camping and whole combat would be slow-paced. Defender wont be able to respond to any attacks, because attackers will flee immediately after.
avv:
--- Quote from: Sarakin on January 14, 2011, 02:27:48 PM ---As you said, this would encourage camping and whole combat would be slow-paced.
--- End quote ---
If aps regened faster, it'd help on that matter. But sure, defenders would have the advantage because they would have more aps compared to attacking (moving) players. There are ways to fix it, but it just requires additional features. I just didn't want to write them right away to keep the message shorter.
Ways to fix camping:
- Forced fire with aoe weapons, you can flush out campers.
- Turning takes aps that must be generated before the action takes place. 2 to the sides, 3 to the rear.
- Players have even less Fov to the rear and sides encouraging flanking stationary players.
- Aimed shots with any gun must regen one or two aps before shooting.
--- Quote ---Defender wont be able to respond to any attacks, because attackers will flee immediately after.
--- End quote ---
Yes they can if they just know where the enemy is coming from. With incoming autoaim feature the clicking wouldn't be so problematic (depending how it even works).
In addition defenders are the ones with most aps since they are stationary.
Crazy:
Having more static game is not good IMO.
Sarakin:
Your solutions are pretty complicated, I doubt they would be applicable in near future. On the other hand, I agree that walking should have some benefits, but I think we need different approach. Like implementing stamina bar from D2. Or promoting walk feature more f.e. with less visibility (making less noises, less erratic movements) / higher AC.
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