Other > Suggestions
Nerf running buff walking
GroeneAppel:
--- Quote from: LagMaster on January 14, 2011, 07:15:07 PM ---or make like in Runscape, have 100 run points that recharge
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Which actually isnt such a very bad idea now i'm thinking about it. Just make a fixed amount of running points. The higher your endurance the faster they recharge/slower they run out. More carry weight = higher drain. Running with that 60/60 carry weight is going to tire you fast. Also good vs those Power builds that pump themself with drugs and have low base strenght. should hurt them a little.
avv:
--- Quote from: Sarakin on January 14, 2011, 06:14:11 PM ---Well its matter of balance. Stamina would be derived from endurance, but no one said, that low endurance would mean low stamina, thus being almost unable to run, it would be just lower, meaning you cant run around whole map all the time. Or stamina could be the same for all, but regen could be affected with endurance.
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I'm not saying this is bad, but it serves wrong purpose. Why I wanted running to remove aps was because it'd reduce the effectiveness of high ap & high dmg weapons that have edge over low dmg & low ap weapons. For example, which would be better: a gun that takes 10 aps to fire but does 200 dmg or a gun that does 20 damage per 1 ap? The fast shooting player cannot utilize his gun's speed if he's dead from the first shot.
--- Quote from: Sarakin on January 14, 2011, 06:14:11 PM ---Youre forgetting about key element of PVP - rushes. If group of people is rushing towards the enemy, they cant afford stopping next to them and waiting for APs. Even now is rush one of the most complicated move to make in pvp.
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Rushing shouldn't be a valid strategy in firearm combat. When it comes to firefight, cover and positioning are the key elements, my opinion is that our pvp would be better if using these elements would be encouraged more. If strategy is encouraged more, gear loses its effectivity and gives room to skill. If you can just rush enemies by having superior numbers or gear, the pvp doesn't reward skill and that's honestly pretty bad in terms of good game mechanics.
To help rushing, I already said that certain guns could have perk that makes it possible to pre-generate apss. Mainly the lighter the gun, the faster it is ready to fire. Currently snipers are like the railguns in the hands of pro fps player, launching instant headshots over great distances.
In addition if turning and firing took aps and line of sight was reduced to the flanks and rear, the assailant would have the upper hand compared to stationary defender.
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