yes i'm so tired from picking flowers I need to take a break.
If anything, it is the crafting cooldown that should be reduced, and gathering stays the same. If there was no gathering cooldown, you could get 100 HQ ore in like 200-300 seconds, only thing slowing you would animation time and Action Points reloading.If there was no gathering cooldown, an average gang could just camp at a mine, bring a brahmin, and in less than 10 minutes have over 400 HQ ore. That isn't how the game should be.
What we need is more choices on how to acquire these things... keeping it balanced is #1 of course but if we just had other ways to get this equipment...
Encounter farming and shopping? It has basically replaced crafting - at least for me - and doesn't even require a special build. If something, encounter farming better be balanced because it's totally out of hand.
It's getting a lil' offtopic, but hey.
If you want to balance encounters vs crafting, I'd say some of the crafting recipes are just insane - esp. ammo with requiring unique terminals and even resources.I wonder who would craft for example MFC today, when they'd get it easier even if they had to beat mutant armies by themselfs.