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Whats the point of gathering CD?

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Andr3aZ:

--- Quote from: avv on January 14, 2011, 09:11:13 AM ---Encounter farming and shopping? It has basically replaced crafting - at least for me - and doesn't even require a special build. If something, encounter farming better be balanced because it's totally out of hand.

--- End quote ---

Indeed. Im usally squating around redding with a SG/Steal/Lockpicker and just farm friendly VS hostile encounters. If youre quick enough you get 1-2 hunting rifles + ammo without even fighting. Other things can be stolen or hunted. As woodchopping doesnt require science you can craft simple items for money.

Johnnybravo:
It's getting a lil' offtopic, but hey.
If you want to balance encounters vs crafting, I'd say some of the crafting recipes are just insane - esp. ammo with requiring unique terminals and even resources.
I wonder who would craft for example MFC today, when they'd  get it easier even if they had to beat mutant armies by themselfs.

avv:

--- Quote from: Johnnybravo on January 14, 2011, 09:38:58 AM ---It's getting a lil' offtopic, but hey.
--- End quote ---

After what Dishonest Abe said there's not much to be discussed anyway so why not.


--- Quote ---If you want to balance encounters vs crafting, I'd say some of the crafting recipes are just insane - esp. ammo with requiring unique terminals and even resources.
I wonder who would craft for example MFC today, when they'd  get it easier even if they had to beat mutant armies by themselfs.
--- End quote ---

The recipes and crafting are fine, the encounter farming isn't. Crafting is basically uncheatable without alts due to inflexible cooldowns but loot via encounters varies extremely much. One can receive loot worth of 10k in ten minutes without risking much.

There are ways to fix item farming. One would be to seriously reduce the cost of deteriorated items, fix disassembling and repair and make it so that a encounter farmer has to either repair or disassemble and craft something from the loot. This way the loot cost would be defined by your char's crafting abilities. It would be just exploitable by alting and wouldn't fix ammo crafting.

Another ways are inderect and more complex methods like making death harsher and living more beneficial, in addition to harsher consequences from killing faction troops.

wezu:
The example with the brahmin and a gang with a ton of ore made my day.
A cow lifting a kazillion ton is the problem. Geting tons of ore from the same pile of rocks is a problem. Cutting a cartload of fibers from a 2 meter plant is a problem. Plants and trees that grow back in 30sec. that is the problem.
Cooldown for gathering is a poor solution to a problem that can be sum up as inflation of crafting materials.

... and that's only half of the truth. Alts are the real killers of FO gameplay.

But hey! Who'd listen to me? The Dancing Fool?

Sarakin:
Speaking of VS encounters, avv your ideas are way too complicated and not efficient in my opinion. Just reduce the possibility of finding that particular VS encounter - before we had CDs, so in similar fashion we would have lesser chance of finding them.

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