what were the reasons for anywat?
do u really need me to expalin the reasons? i mean aren't they already obvious? many people complain about losing his stuff which took him hours to craft. if this is the first time you play this game and you dont have friends to back you up, it is a pain even to lose a sledgehammer or a few roots and flowers. almost nobody loots these but you lose them anyway. and in my case it was just annoying to see people taking only the half ot the stuff on me (which were the product of hours of cooldowns and long travellings) and leave the rest to rust.
this way players may have a chance to save some of the stuff that the other player doesnt find interesting. it is not against full loot, i know some people are very fond of this. you can still loot your victim. but when you leave the map area you cant go back there anyway. you cant go back there and take them.so what is the problem with pked player's saving some of his inventory? but the cities and other public area could be exceptions, as i mentioned before. because you can always go back to these places and pick the rest of the loot.
I don't like the prospect of allowing you to obtain what you lost on respawn if they didnt bother to loot you (or completely loot) out in the wastes. If something like this is implemented i can only see it leading to any newer players wanting better recovery of items lost upon "death" out in the wastes.
imagine that (i hope it will never happen) someone attacks and robs you in real life and you get injured during this incident. he steals your vallet, watch, maybe mobile phone, whatever he finds worth taking and runs away. he could have taken everything on you, but didnt do for some reason. then some people find you on the street and take you to hospital. would they strip you off and take you there all naked?
what is wrong with wanting the game have more features and choises? it says "on choice" in the topic. you can still loot your victims. and i said players would be asked whether to wait or to spawn. this is also a choice. so what is wrong with it? crafting high technology weapons by using raw minerals and a workbench is not odd; dead players' coming back to life is not odd; shooting hot plasma from a gun is not odd, having 5 super mutant BG slaves who can break your neck instanly is not odd; passing through tents, gas stations, bunkers, trapper camps and giant outposts in the worldmap without seeing them is not odd but people's taking your goods with you when they take you to the hospital is odd, ha? come on mate, it doesnt limit anything for those who want to loot other players.
I don't see why one should keep ANYTHING upon death, tbh.
Keep death harsh.
then maybe dead players shouldnt be respawned at all. is it harsh enough?