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Author Topic: Assault rifle vs. XL70E3 ??  (Read 4767 times)

Kyle

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Assault rifle vs. XL70E3 ??
« on: January 07, 2011, 03:13:00 pm »

Hello everybody,

can anybody tell me,why is AK-112 much less expensive,does more damage,has bigger magazine and same range of fire,as XL70E3,which is totally much more expensive and harder to craft and get???
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Re: Assault rifle vs. XL70E3 ??
« Reply #1 on: January 07, 2011, 03:14:27 pm »

Because the XL70 is just a legacy from fallout 2 and has yet to be implemented in the fonline 2238 world.

Kyle

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Re: Assault rifle vs. XL70E3 ??
« Reply #2 on: January 07, 2011, 03:36:55 pm »

So I do not see reason,why not to improve it just a little bit,to be better than the AK?
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falloutdude

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Re: Assault rifle vs. XL70E3 ??
« Reply #3 on: January 08, 2011, 12:57:05 am »

yeah its really weird theres really no point in spending 6 -7 k on XL70E3 when it does next to nothing and is kinda a useless weapon compared to the assault rifle which is only 2.5k brand new and does more dam and every thing else u said. >:(
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Solar

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Re: Assault rifle vs. XL70E3 ??
« Reply #4 on: January 08, 2011, 11:38:57 am »

XL70 and FN FAL HPFA will both be removed from the general weapon lists and become rare weapons. At some point in the future they'll be boosted and made avaialble through some means or other - but until the wipe they will just remain sub par and then after the next wipe they will be removed from being craftable/buyable.
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Kyle

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Re: Assault rifle vs. XL70E3 ??
« Reply #5 on: January 08, 2011, 12:41:34 pm »

Nah,finally some end reason. I hope it will be worth finding. Thanks for responding.
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falloutdude

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Re: Assault rifle vs. XL70E3 ??
« Reply #6 on: January 09, 2011, 12:49:32 am »

XL70 and FN FAL HPFA will both be removed from the general weapon lists and become rare weapons. At some point in the future they'll be boosted and made avaialble through some means or other - but until the wipe they will just remain sub par and then after the next wipe they will be removed from being craftable/buyable.
ok so are yous going to add new weapons? because if you do this there will be that many less weapons and everyone will be using the same weapons even more then now.
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Solar

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Re: Assault rifle vs. XL70E3 ??
« Reply #7 on: January 09, 2011, 05:43:35 pm »

We already have have two assault rifles ... the AR and FN FAL. Theres not really too much room for 4 different ARs in terms of weapon niches. By limiting the two top ones we can increase their power and make them harder to get - allowing the other two to be commonly available, but less powerful (whilst still being worth using)
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falloutdude

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Re: Assault rifle vs. XL70E3 ??
« Reply #8 on: January 09, 2011, 06:09:43 pm »

We already have have two assault rifles ... the AR and FN FAL. Theres not really too much room for 4 different ARs in terms of weapon niches. By limiting the two top ones we can increase their power and make them harder to get - allowing the other two to be commonly available, but less powerful (whilst still being worth using)
ok allright makes sense's but if u can tell me will the fn fal hpfa be able to fire the full magazine like wiki says after you's upgrade it. (cause that would make it a kick ass weapon and should be  really rare) :)
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Lordus

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Re: Assault rifle vs. XL70E3 ??
« Reply #9 on: January 09, 2011, 09:02:43 pm »

The problem is that AS.R. and FN is not good enought, so they are not used in PvP. So outside Hinkley, Small gunners has only 1 choice: Sniper rifle (i dont count gauss pistol, that si rare). In hinkley, you can use also P90. I hope that some domination maps would be close combat, so you can use even this..
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Solar

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Re: Assault rifle vs. XL70E3 ??
« Reply #10 on: January 10, 2011, 01:21:59 pm »

There's nothing wrong with the ARs power, its just a hybrid of sniper and bursting which isn't particularly well suited to the extremes of character design at the moment.

If something like a weapon set-up time existed then we could really make it an assault rifle ... but it doesn't.


ok allright makes sense's but if u can tell me will the fn fal hpfa be able to fire the full magazine like wiki says after you's upgrade it. (cause that would make it a kick ass weapon and should be  really rare) :)

No idea yet. Lots of other things to do before it needs thinking of.
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avv

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Re: Assault rifle vs. XL70E3 ??
« Reply #11 on: January 10, 2011, 01:38:03 pm »

The problem is that AS.R. and FN is not good enought, so they are not used in PvP. So outside Hinkley, Small gunners has only 1 choice: Sniper rifle (i dont count gauss pistol, that si rare). In hinkley, you can use also P90. I hope that some domination maps would be close combat, so you can use even this..

Well not good enough when compared to what p90 and AR can do to BA wearing dude. The thing is that not everybody wears BA, or has the best gear.
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Lordus

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Re: Assault rifle vs. XL70E3 ??
« Reply #12 on: January 10, 2011, 02:16:28 pm »



There's nothing wrong with the ARs power, its just a hybrid of sniper and bursting which isn't particularly well suited to the extremes of character design at the moment.

If something like a weapon set-up time existed then we could really make it an assault rifle ... but it doesn't.



 I understand that this is not only PvP server, but it is also PvE, so A.R. has its own place in the system. But i really miss weapon that would combine both: sniper ability and burst ability. Sure that both attributes have to be quite inferior to sniper rifle (every hex of range counts!) and LSW/avenger (too weak burst), but A.R., FNFAL and XL are too low to be used as a PvP semi sniper semi burster build.

 So i think that XL could be that weapon (but 5mm ammo is bad).
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avv

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Re: Assault rifle vs. XL70E3 ??
« Reply #13 on: January 11, 2011, 02:00:36 pm »

I understand that this is not only PvP server, but it is also PvE, so A.R. has its own place in the system.


Pvp or pve, it's still just combat. I was trying to hint that it's pretty sad that to do serious pvp, top tier gear is a must.
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