Why would we? No, we probably won't. 2238 is going in another direction.
no ghouls
Floodnik is right: players are not Vault Dwellers, no ghouls, no Armorers, they all start as wastelanders and it's all their choice what do they become.There is absolutly no problems on this part, it perfectly fits Fallout and don't have to be changed.
Players are not, at the moment, but why they cant be in the future ? ? Its a MMO and ghouls or mutants are part of that universe, so if someone wants to play as them, why cant they ? If you want to play as a regular wastelander - fine, its your choice, but you shouldnt decide for all of us.More variety in the gameplay means more fun, at least for me.
Playing as a mutant also means that you act like a mutant. Right this moment the conduct of players doesn't resemble something how wastelander would act so what makes you think players would suddenly perfectly imitate the role of mutant if given a chance? The variety from these profesions would be mainly graphical, in every other way players would just assimilate the profesion benefits to support their alting. If you're a vault dweller, players would only see the science bonus and nothing else. Those profesions offer us character-based tradeoffs. But at this moment such tradeoffs don't exists because we can have as many chars as we want and have all the benefits at our disposal.
Thinking of this... mutant is the only properly made char...A good trade off...
Like it was said, it's easy to edit, of course those values and starting weapons are a bit overpowered for this serverMaybe trading IN for ST or EN on mutants?As starting weapon for BG, maybe a 50-65% det flamer?Just examples