Other > Suggestions

thirst and hunger system.

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avv:

--- Quote from: Alvarez on January 02, 2011, 11:16:38 AM ---Lowering stats: ok. Death from malnourishment: no.
--- End quote ---

Not dying from malnourishment could be actually good. Chars won't die in hunger & thirst but they simply become very weak and unable to interact with the world.

What comes to stat-loss they seem pointless. They just force us to click and micro more. It'd be better if the food-bar acted only as your personal food storage and downsides would show only when it reaches like under 100.

Solar:
I think any Hunger system would have to work by offering boosts, rather than punishing. In terms of F:NV it would be copying the bonus XP from being well rested, rather than copying the stats dropping.

avv:

--- Quote from: Solar on January 02, 2011, 11:55:05 AM ---I think any Hunger system would have to work by offering boosts, rather than punishing. In terms of F:NV it would be copying the bonus XP from being well rested, rather than copying the stats dropping.
--- End quote ---

Then it's just another resource to farm.

Johnnybravo:

--- Quote from: avv on January 02, 2011, 11:58:37 AM ---Then it's just another resource to farm.

--- End quote ---
So it is when you need it to even survive. ( unless you're able to buy everything with ease ).

Also if could've either be something you just get everywhere ( like xander roots or flint ), or something midly annoying ( like junk ), something annoying and requiring tools ( fiber ), or just a chore ( killing rats ).
Ofcourse it's still just another 'Bat'.

Alvarez:
Why not crafting a simple roasted rat meal from a rat meat+two flints+one wood? This way XP farming would be actually hunting for food.
Or including meat of tough critters as a drug component? (Ok, that would be problematic for non-combat chars)

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